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DepthDrako edited this page Mar 19, 2026 · 1 revision

BotzMobLeveling Wiki

Welcome to the BotzMobLeveling wiki! This mod adds a comprehensive, data-driven mob leveling system to Minecraft, allowing you to create custom difficulty scaling based on structures, biomes, and distance from spawn.

Features

  • Data-Driven Leveling - Full datapack support for customizing mob levels
  • Priority-Based Rules - Structure > Biome > Base rules (higher priority wins)
  • Boss Module - Transform mobs into powerful bosses with custom abilities
  • Passive Mob Combat - Leveled passive mobs can fight back when attacked
  • Attribute Scaling - Scale health, damage, speed, and more per level
  • Fully Reloadable - Use /reload to apply changes without restarting

Quick Links

Rule Priority System

When a mob spawns, the system checks rules in this order:

  1. Structure Rules (Priority 100+) - Highest priority, for mobs in specific structures
  2. Biome Rules (Priority 50) - For mobs in specific biomes
  3. Dimension Rules (Priority 30) - Dimension-wide baselines (Nether, End, modded dimensions)
  4. Base Rules (Distance-based) - Lowest priority, default fallback

Higher priority numbers always win. Within the same type, rules are sorted by their priority value.

Installation

  1. Install Minecraft Forge 1.20.1
  2. Place the mod JAR in your mods folder
  3. Create datapacks in world/datapacks/ for custom rules
  4. Use /reload to apply changes

Support

Report issues on our GitHub Issues page.

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