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DepthDrako edited this page Mar 19, 2026
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Welcome to the BotzMobLeveling wiki! This mod adds a comprehensive, data-driven mob leveling system to Minecraft, allowing you to create custom difficulty scaling based on structures, biomes, and distance from spawn.
- Data-Driven Leveling - Full datapack support for customizing mob levels
- Priority-Based Rules - Structure > Biome > Base rules (higher priority wins)
- Boss Module - Transform mobs into powerful bosses with custom abilities
- Passive Mob Combat - Leveled passive mobs can fight back when attacked
- Attribute Scaling - Scale health, damage, speed, and more per level
-
Fully Reloadable - Use
/reloadto apply changes without restarting
- Getting Started
- Datapack Structure
- Structure Rules
- Biome Rules
- Dimension Rules
- Boss Rules
- Mob Overrides
- Attribute Scaling
- Configuration
- Examples
When a mob spawns, the system checks rules in this order:
- Structure Rules (Priority 100+) - Highest priority, for mobs in specific structures
- Biome Rules (Priority 50) - For mobs in specific biomes
- Dimension Rules (Priority 30) - Dimension-wide baselines (Nether, End, modded dimensions)
- Base Rules (Distance-based) - Lowest priority, default fallback
Higher priority numbers always win. Within the same type, rules are sorted by their priority value.
- Install Minecraft Forge 1.20.1
- Place the mod JAR in your
modsfolder - Create datapacks in
world/datapacks/for custom rules - Use
/reloadto apply changes
Report issues on our GitHub Issues page.
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