Skip to content
This repository was archived by the owner on Dec 18, 2023. It is now read-only.

DevReaper0/Spirit-Engine

Repository files navigation

Spirit Engine

THIS PAGE IS ONLY FOR THE RELEASES!! TO GET THE DEVELOPMENT VERSION, USE THIS LINK: Spirit Engine Development. JUST REMEMBER THAT THE DEVELOPMENT VERSION MIGHT HAVE MANY MORE BUGS THAN THIS VERSION!! DON'T SAY I DIDN'T WARN YOU!

Spirit Engine

Spirit Engine is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented.

Getting Started

Visual Studio 2017 or 2019 is recommended, Spirit Engine is officially untested on other development environments whilst I focus on a Windows build.

You can clone the repository to a local destination using git:

git clone --recursive https://github.com/DaRubyMiner360/Spirit-Engine

You can also clone the development repository to a local destination using git:

git clone --recursive https://github.com/DaRubyMiner360/Spirit-Engine-Development

Make sure that you do a --recursive clone to fetch all of the submodules!

The Plan

The plan for Spirit Engine is two-fold: to create a powerful 2D and 3D engine.

Main features to come:

  • Fast 2D rendering (UI, particles, sprites, etc.)
  • High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first)
  • Support for Mac, Linux, Android and iOS
    • Native rendering API support (DirectX, Vulkan, Metal)
  • Fully featured viewer and editor applications
  • Fully scripted interaction and behavior
  • Integrated 3rd party 2D and 3D physics engine
  • Procedural terrain and world generation
  • Artificial Intelligence
  • An official IDE that can be used in the engine

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors