A comprehensive ranching system for RedM using the RSG Core framework. This resource allows players to own ranches, buy and raise animals, collect products, craft items, and sell livestock for profit.
- Animal Buying: Purchase various animals (Cows, Bulls, Pigs, Sheep, Goats, Chickens, Roosters) from the Livestock Dealer.
- Realistic Growth System:
- Animals start as babies (small scale).
- They grow over time (Default: 2 hours IRL = Full Growth).
- Requires Feeding: Animals will NOT grow if they are hungry (< 30%).
- Visual Growth: Animals physically get larger as they age.
- Needs System:
- Hunger: Decays over time. Feed animals with
animal_feed. Critical for growth. - Thirst: Decays over time (Cosmetic / Placeholder).
- Health: Can be affected by starvation.
- Hunger: Decays over time. Feed animals with
- Feeding Requirements:
- Each
animal_feedrestores hunger to 100%. - Hunger decays by 2% every minute. Growth stops below 30% hunger.
- An animal needs ~3-4 feeds to grow from baby to fully grown (over 2 hours).
- Feed roughly every 30-35 minutes to maintain continuous growth.
- Each
- Product Rewards:
- Selling fully grown animals rewards you with products (Milk, Wool, Eggs, Meat, Leather, etc.).
- Manure is collected from ground piles around the ranch using a
shovel.
- Ranch Management:
- Job-locked ranches (MacFarlane, Emerald, Pronghorn, etc.).
- "My Herd" menu to manage and spawn your owned animals.
- Rename your animals by clicking on their name in the My Herd menu.
- Animals persist in the database and save their growth/stats.
- Crafting System:
- Process raw products into valuable goods (Cheese, Butter, Cloth, etc.).
- Configurable recipes in
config.lua.
- Economy System:
- Buying: Purchase animals from the Livestock Dealer for a base price.
- Selling: Sell animals back to the dealer. Price scales with growth:
- Baby animals sell for 60% of buy price (to discourage instant resale).
- Fully grown animals sell for 2x the buy price!
- Ranch Revenue: 20% of your profit (sell price - buy price) goes to the ranch funds.
- Example: Buy a cow for $50 → Grow it fully → Sell for $100. Profit is $50, ranch gets $10 (20%), you get $90.
- Interactive UI:
- Beautiful, vintage-style status menu for animals.
- Live countdown timers for growth.
Ensure you have the following resources installed:
rsg-coreoxmysqlox_lib(or supported menu/target)rsg-inventory
Import the rsg-ranch.sql file into your database.
Important: Ensure your scale column is DECIMAL(6,5) to support smooth growth updates:
ALTER TABLE rsg_ranch_animals MODIFY COLUMN scale DECIMAL(6,5) DEFAULT 0.50000;Open your rsg-core/shared/jobs.lua file and add the ranch jobs.
Option A: Copy the entire file
Copy the contents from rsg-ranch/installation/shared_jobs.lua and paste them inside your RSGCore.Shared.Jobs table.
Option B: Add individual ranches Add this structure for each ranch you want to enable:
['macfarranch'] = {
label = 'Macfarlane Rancher',
type = 'rancher',
defaultDuty = true,
offDutyPay = false,
grades = {
['0'] = { name = 'Trainee Rancher', payment = 3 },
['1'] = { name = 'Ranch Hand', payment = 5 },
['2'] = { name = 'Senior Rancher', payment = 7 },
['3'] = { name = 'Ranch Manager', isboss = true, payment = 10 },
['4'] = { name = 'Ranch Boss', isboss = true, payment = 15 },
},
},Available Ranch Job Names:
| Job Name | Ranch Location |
|---|---|
macfarranch |
MacFarlane Ranch |
emeraldranch |
Emerald Ranch |
pronghornranch |
Pronghorn Ranch |
downesranch |
Downes Ranch |
hillhavenranch |
Hill Haven Ranch |
hangingdogranch |
Hanging Dog Ranch |
bayounwaranch |
Bayou Nwa Ranch |
gaptoothranch |
Gaptooth Ranch |
adlerranch |
Adler Ranch |
Use the RSG-Core admin command to assign players to ranch jobs:
/setjob [playerid] [jobname] [grade]
Examples:
/setjob 1 macfarranch 4 -- Makes player 1 the Boss of MacFarlane Ranch
/setjob 2 emeraldranch 0 -- Makes player 2 a Trainee at Emerald Ranch
Grade Levels:
| Grade | Role | Permissions |
|---|---|---|
| 0 | Trainee Rancher | Basic access |
| 1 | Ranch Hand | Basic access |
| 2 | Senior Rancher | Basic access |
| 3 | Ranch Manager | Can hire/fire, access storage |
| 4 | Ranch Boss | Full access |
Employee Limits:
- Each ranch can have a maximum of 10 employees.
- Only Manager (grade 3) and Boss (grade 4) can hire new employees.
Note: The
/setjobcommand is built into RSG-Core and is admin-only by default. Only players with admin permissions can use it.
Copy the asset images from rsg-ranch/html/assets to your inventory resource:
- Source:
rsg-ranch/html/assets/*.png - Destination:
rsg-inventory/html/images/
Open config.lua to adjust settings to your server's economy (prices, growth rates, etc.).
Open config.lua and locate Config.RanchLocations. Add a new entry:
{
name = 'My New Ranch',
ranchid = 'mynewranch', -- Unique ID (matches job name)
coords = vector3(x, y, z), -- Blip/Interaction location
npcmodel = `u_m_m_valtownfolk_01`,
npccoords = vector4(x, y, z, h), -- NPC location
jobaccess = 'mynewranch', -- Job required to use this ranch
blipname = 'My Ranch',
blipsprite = 'blip_ambient_herd',
blipscale = 0.2,
showblip = true,
spawnpoint = vector4(x, y, z, h) -- Where animals spawn
}- Define Price: Add to
Config.AnimalsToBuy. - Define Base Value: Add to
Config.BaseSellPrices. - Define Products: Add to
Config.AnimalProducts(optional). - Define Rewards: Add to
Config.SellRewards(optional, for butchering/selling).
Modify Config.Growth in config.lua:
Config.Growth = {
TickRate = 60 * 1000, -- frequency of updates (default 1 min)
ScaleIncrease = 0.00417, -- Amount to grow per tick. Calculation: (MaxScale - StartScale) / TotalTicks
-- Example for 2 hours (120 mins): (1.0 - 0.5) / 120 = 0.00417
DefaultStartScale = 0.5,
DefaultMaxScale = 1.0,
HungerDecayPerTick = 2,
MinHungerToGrow = 30
}Add to Config.CraftingRecipes:
{
item = 'my_new_item',
label = 'My New Item',
ingredients = {
{ item = 'ingredient1', amount = 1, label = 'Ingredient Name' }
},
time = 5000, -- Time in ms
animDict = 'mech_inventory@crafting@fallbacks',
animName = 'full_craft_and_stow'
}- Get a Ranch Job: Get hired by a ranch or have an admin assign you a job (e.g.,
macfarranch). - Buy Animals: Visit the Livestock Dealer (marked on map) to purchase animals.
- Manage Your Herd: Go to your ranch and open the Boss Menu → Manage Herd to see your animals.
- Rename Animals: Click on an animal's name in the My Herd menu to give it a custom name.
- Spawn Animals: Click "Spawn" on any animal in your herd to bring it into the world.
- Feed Regularly: Target the animal and select "Feed Animal" (requires
animal_feeditem). Animals won't grow if hungry (below 30%)! - Check Status: Target the animal and select "Check Status" to see health, hunger, and growth progress.
- Collect Manure: Use a
shovelat manure piles around the ranch to collect manure. - Sell Animals: Visit the Livestock Dealer to sell your animals.
- Price scales with growth: Baby animals sell for 60% of buy price, fully grown sell for 2x buy price.
- Fully Grown Bonus: Selling fully grown animals rewards you with Cash + Bonus Resources (Milk, Wool, Eggs, Meat, Leather, etc.)!
- Sell All: Use the "Sell All" button to sell your entire herd at once.
- Ranch Revenue: 20% of your profit goes to ranch funds.
Ranches are tied to specific jobs (e.g., macfarranch). Employees with higher grades have more permissions:
- Boss (Grade 4): Can Hire/Fire/Promote, Withdraw Funds, Manage Everything.
- Manager (Grade 3): Can Hire/Fire, Withdraw Funds, Place/Remove Tables.
- Employee: Can ranch animals, collect manure, craft items.
- Where: Look for manure piles around the ranch (defined in config).
- How: Use
Left-Alt(Target) on the pile -> "Collect Manure". - Requirement: You need a
shovelin your inventory. - Reward: 1x
manure(Useful for crafting Fertilizer).
For support, please refer to the RSG framework documentation or the developer of this resource.