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Gatekeeper Protocol — Hacknet Mod

Platform: Hacknet + Pathfinder API + ZeroDayToolKit
Type: Roguelike extension with custom BepInEx plugin
Status: Planning / Pre-development


Repository Structure

Hacknet_GP/
├── README.md               ← This file
├── Docs/                   ← Design documents
│   ├── MOD_OVERVIEW.md     ← High-level design & feature list
│   ├── HARDWARE_SYSTEM.md  ← RAM / CPU / Network / SSD design
│   ├── PORT_SYSTEM.md      ← Standard + CORE port architecture
│   ├── GATEKEEPER_AI.md    ← Gatekeeper behavior, counterattack, trust
│   └── NETWORKS.md         ← Network topology, roguelike seeding
├── Plugin/                 ← C# BepInEx plugin source
│   └── (GatekeeperPlugin.cs stubs to follow)
└── Extension/              ← Hacknet extension XML files
    └── (Nodes, missions, hacker scripts to follow)

Quick Reference

Feature Implementation Status
RAM upgrade ZeroDayToolKit <SetRAM> ✅ Native
CPU upgrade Harmony patch on ExeModule 🔧 Needs plugin
Network upgrade Harmony patch on trace + scp 🔧 Needs plugin
SSD upgrade Harmony patch on file write 🔧 Needs plugin
Gatekeeper attacks player Native hacker scripts ✅ Native
CORE ports Pathfinder custom executables ✅ Supported
Standard ports Pathfinder PFPorts XML ✅ Native
AI companion (IRC) Native IRCDaemon + ZeroDayToolKit ✅ Native
AI terminal hijack HackerScriptExecuter.runScript() ✅ Native
Multiple networks ShowNode/HideNode + positionNear ✅ Native
Roguelike seeding Flag-based unlock/reveal ✅ Native

Key Dependencies

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