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Added: Bound combat: You are no longer completely helpless when wearing wrist restraints. Instead you can kick the baddies in the ass. Literally! Ok, you can kick them in the face, too. As long as you are not wearing ankle chains either, of course. In that case you're still out of luck.
Added: New Blindfold mode: Dark Fog. Does what it says! This feature requires ConsoleUtil to be installed.
Added: Several SendModEvent() triggers to notify mods when DD items are getting equipped or unequipped or other relevant DD events happen. The new events are named "DDI_DeviceEquipped", "DDI_DeviceRemoved", "DDI_KeyBreak" and "DDI_JamLock". Look them up in zadLibs.psc for their full API.
Changed: New and improved animation filter. SexLab animations should once again be properly filtered depending on the restraints you are wearing. The new filter should also be faster. You NEED to disable filtering in ZAZ Animation Pack to use it, though!
Changed: Some DD events no longer trigger in combat when it's not appropriate. The times when your character would just decide to stop battling the big bad troll in front of her and play with herself instead are gone. It's probably a better idea to kill the baddies first and THEN play with yourself anyway, no?
Changed: Plugs no longer interrupt each and every spell when the character is aroused, making playing a caster basically impossible when some meanie stuffed her with these evil vibrators. Instead they will shock her once in a while and drain some magicka.
Changed: Deprecated the JammedLock property in zad_EquipScript and reimplemented the jammed lock system to be accessible from outsides zad_Equipscript, opening up a lot more possibilities to use. Three new functions in zadLibs to make use of the new system: Int Function IsLockJammed(actor akActor, keyword zad_DeviousDevice), Bool Function JamLock(actor akActor, keyword zad_DeviousDevice), Bool Function UnJamLock(actor akActor, keyword zad_DeviousDevice). The new system works for the player only, not NPCs.
Changed: DDI is now compatible with ZAZ Animation Pack 6.10+, which is now also a requirement for DDI.
Changed: Piercings now have zad_Lockable tags.
Changed: All "non-full" harnesses (e.g. harnesses not featuring a collar and/or not functioning as a chastity belt) and all "Custom" (Locking and Blocking) harnesses are now flagged deprecated and have been removed from the tag database. If your mod is using these items by linking to them directly, please remove them at your convenience as they will eventually get deleted from DDI entirely.
Fixed: ManipulateGenericDevice() will once again respect quest items and not overwrite them. This will fix several issues of DD content mods overwriting each other's quest items.
Fixed: Added the zad_BlockGeneric flag the Devious Deviants quest items to prevent them from getting accidentally unequipped by other DD content mods.
Fixed: Leather posture collars now work correctly.