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dexied edited this page Jul 28, 2026
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Welcome to the XPropertyDemo wiki!
- Download the
XPropertyplugin from FAB using EpisGames Launcher. - Enable the
XPropertyplugin in your project!
- If you downloaded the plugin from another source, place it in the project folder. The plugin path will look like this:
YourProject/Plugins/XProperty
You can change the values of variables simply by knowing their type and name! Simply call one of the following functions to change the variable!
SetFloatPropertyValueInObject
SetIntPropertyValueInObject
SetObjectPropertyValueInObject
SetSoftObjectPropertyValueInObject
SetBoolPropertyValueInObject
SetNamePropertyValueInObject
SetBytePropertyValueInObject
To get the value of a variable, call one of the following functions
GetFloatPropertyValueInObject
GetIntPropertyValueInObject
GetObjectPropertyValueInObject
GetSoftObjectPropertyValueInObject
GetBoolPropertyValueInObject
GetNamePropertyValueInObject
GetBytePropertyValueInObject
To create temporary storage for a variable, use one of the following functions
MakeFloatPropertyAttribute
MakeIntPropertyAttribute
MakeObjectPropertyAttribute
MakeSoftObjectPropertyAttribute
MakeBoolPropertyAttribute
MakeNamePropertyAttribute
MakeBytePropertyAttribute
Attributes are very useful when you need to initialize an object, but each object can have different parameters. As an example, we will initialize a simple Actor
- Open any Actor and create an array of
XPropertyAttributein it.