Sugar High is a fast-paced 2D platformer developed in Unity as part of CSUMB's 438: Software Engineering.
You play as a sugar-crazed fox racing toward the candy shop β but beware: every sweet treat you collect powers you up and pushes you closer to a sugar crash!
- π¦Collect sugar to increase your speed.
- π¬Avoid bad candy that slows you down.
- β Balance the sugar high β max it out and you'll be sent back to your last checkpoint!
- β±οΈRace to the finish β designed with speedrunning in mind, race against the clock to beat your previous best times.
A fun and chaotic platformer thatβs all about risk vs reward.
- Engine: Unity 2022.3.46f1
- Design & Planning: Figma
- Task management: Trello
Built by the following team to satisfy CSUMB's CST438 Software Engineering project 02 requirements:
- Josh Dickerman
- Nathan Trujillo
- Sabino Galindo
- Kobi Murakami
This game was developed as a collaborative 4-week long class project focused on putting the Agile process into practice.