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Sugar High is a fast-paced 2D platformer developed in Unity as part of CSUMB's CST438: Software Engineering.

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Sugar High

Sugar High Banner

Sugar High is a fast-paced 2D platformer developed in Unity as part of CSUMB's 438: Software Engineering.

You play as a sugar-crazed fox racing toward the candy shop β€” but beware: every sweet treat you collect powers you up and pushes you closer to a sugar crash!

πŸ•ΉοΈ Gameplay Overview

  • 🦊Collect sugar to increase your speed.
  • 🍬Avoid bad candy that slows you down.
  • ⚠Balance the sugar high β€” max it out and you'll be sent back to your last checkpoint!
  • ⏱️Race to the finish β€” designed with speedrunning in mind, race against the clock to beat your previous best times.

A fun and chaotic platformer that’s all about risk vs reward.

πŸš€ Tech Stack

  • Engine: Unity 2022.3.46f1
  • Design & Planning: Figma
  • Task management: Trello

πŸ‘₯ Team

Built by the following team to satisfy CSUMB's CST438 Software Engineering project 02 requirements:

  • Josh Dickerman
  • Nathan Trujillo
  • Sabino Galindo
  • Kobi Murakami

πŸ“· Screenshots

πŸ“Œ Project Notes

This game was developed as a collaborative 4-week long class project focused on putting the Agile process into practice.


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Sugar High is a fast-paced 2D platformer developed in Unity as part of CSUMB's CST438: Software Engineering.

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