Skip to content
Discussion options

You must be logged in to vote

I figured this out, so I'm sharing the information here for anyone else in the same situation.

The solution is to use the DXC compiler as follows:

shaderCreateInfo.ShaderCompiler = Diligent::SHADER_COMPILER_DXC;

You might also need to specify the DXC compiler's path when you create your render device:

vkEngineCreateInfo.pDxCompilerPath = "<VulkanSDK>/Bin/dxcompiler.dll";

Replies: 3 comments

Comment options

You must be logged in to vote
0 replies
Answer selected by dolphineye74
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants