1.0.1
Added Image Support
on load:
set {_a} to now
set {map} to new custom map
set {_image} to image from url "url here"
# set {_image} to image from file "file path here i.e plugins/Skript/test.jpg"
set {_b} to now
# Images will send an error in console if you try to draw out of the map.
# It will not send a message if the map is invalid however.
# If you have skript-reflect you can run 'send {image}.isValid()' to see if its valid.
loop 128 times:
loop 128 times:
set {_colour} to pixel ((loop-value-1) - 1),((loop-value-2) - 1) of {_image}
set pixel ((loop-value-1) -1),((loop-value-2) -1) of {map} to (red of {_colour}),(blue of {_colour}),(green of {_colour})
set held item of all players to (map of {map})