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Would You Rather

DogLoverPink edited this page Jun 23, 2026 · 2 revisions

WouldYouRather

WouldYouRather is a gamemode where, every x amount of time, players are presented with a "Would you rather..." prompt containing two choices. Each choice pairs a beneficial effect with a detrimental effect. Players must pick one of the two options, applying both the good and bad effect attached to it. Over the course of the game, players accumulate an amount of buffs and debuffs that alter their gameplay. If a player fails to pick before time runs out, the first option is chosen automatically. No points are gained in this gamemode, and it works best when paired when the deathmatch gamemode. With that said, it is also very fun on its own if you are doing your own challenge, such as trying to beat the game with the gamemode active.

Prompt Examples

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WouldYouRather Command

Usage: /mg wouldyourather (RemoveEffect/CheckActiveEffects/SendNewPrompt) [Player] [Effect]

/mg wouldyourather RemoveEffect PLAYER EFFECT
Removes an active Would You Rather effect from the specified player. The current effects that the player has will be shown in the command's tab completion.

/mg wouldyourather CheckActiveEffects [PLAYER]
Lists all Would You Rather effects currently active on the specified player, or on yourself, if no player is provided.

/mg wouldyourather SendNewPrompt
Immediately triggers a new "Would you rather" choice prompt for all players, regardless of the timer.

Config

Accessed with /mg config WouldYouRather [config key] [config value]

Config Key Description Type Default / Recommended
MinimumSecondsBeforeNewChoice The minimum number of seconds before a new Would You Rather prompt appears. A random value between this and MaximumSecondsBeforeNewChoice will be selected each cycle. Integer 60
MaximumSecondsBeforeNewChoice The maximum number of seconds before a new "Would You Rather" prompt appears. Must be greater than or equal to MinimumSecondsBeforeNewChoice. Integer 180
AllocatedSecondsForChoosingOption The amount of time players have to select their choice. Integer 25
PreventMovingDuringChoiceSelection If true, players will be unable to move while selecting their choice Boolean true
ApplyDamageImmunityDuringChoiceSelection If true, players can't take damage while selecting their choice Boolean true
StartGameWithAChoicePrompt If true, players are given a Would You Rather prompt at the start of the game. Boolean true

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