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Pack Making JSON GUI Text
SnailPerson edited this page Apr 27, 2026
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GUI Text Objects are used to make text appear on screen instead of physically in the world. See example below:
edwffewf.mov
Code Example
```json "guiTextObjects": [ { "pos": [0, -24, 0], "rot": [0, 0, 0], "scale": 1.0, "renderPosition": 0, "defaultText": "Starter", "color": "FFFFFF", "fadeInTime": 4, "fadeOutTime": 4, "animations": [ { "animationType": "visibility", "variable": "engines_running", "clampMin": 0.0, "clampMax": 0.0 }, { "animationType": "visibility", "variable": "collision_11_player_cursor_hovered", "clampMin": 1.0, "clampMax": 1.0 } ] }, { "pos": [0, -24, 0], "rot": [0, 0, 0], "scale": 1.0, "renderPosition": 0, "defaultText": "Spotlight Switch", "color": "FFFFFF", "fadeInTime": 10, "fadeOutTime": 10, "animations": [ { "animationType": "visibility", "variable": "collision_13_player_cursor_hovered", "clampMin": 1.0, "clampMax": 1.0 } ] } ] ```- The Absolute Basics
- Pack Making General Introduction
- Pack Making General Master File
- Pack Making General File Structure
- Pack Making General Item Textures and JSONs
- Pack Making General Languages
- Pack Making General Conventions
- Pack Making JSON Colors
- Pack Compiling for 1.16.5
- Porting Packs to 1.20.1
- Porting Packs to 1.21.1
- JSON Templates
- Hitbox Tool
- BB Blender XYZ Plugin