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Pack Making JSON GUI Text
SnailPerson edited this page Apr 27, 2026
·
5 revisions
GUI Text Objects are used to make text appear on screen instead of physically in the world. See example below:
edwffewf.mov
Code Example
"guiTextObjects": [
{
"pos": [0, -24, 0],
"rot": [0, 0, 0],
"scale": 1.0,
"renderPosition": 0,
"defaultText": "Starter",
"color": "FFFFFF",
"fadeInTime": 4,
"fadeOutTime": 4,
"animations": [
{
"animationType": "visibility",
"variable": "engines_running",
"clampMin": 0.0,
"clampMax": 0.0
},
{
"animationType": "visibility",
"variable": "collision_11_player_cursor_hovered",
"clampMin": 1.0,
"clampMax": 1.0
}
]
},
{
"pos": [0, -24, 0],
"rot": [0, 0, 0],
"scale": 1.0,
"renderPosition": 0,
"defaultText": "Spotlight Switch",
"color": "FFFFFF",
"fadeInTime": 10,
"fadeOutTime": 10,
"animations": [
{
"animationType": "visibility",
"variable": "collision_13_player_cursor_hovered",
"clampMin": 1.0,
"clampMax": 1.0
}
]
}
]- The Absolute Basics
- Pack Making General Introduction
- Pack Making General Master File
- Pack Making General File Structure
- Pack Making General Item Textures and JSONs
- Pack Making General Languages
- Pack Making General Conventions
- Pack Making JSON Colors
- Pack Compiling for 1.16.5
- Porting Packs to 1.20.1
- Porting Packs to 1.21.1
- JSON Templates
- Hitbox Tool
- BB Blender XYZ Plugin