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Getting Started
DooDesch edited this page Jun 23, 2026
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- Install MelonLoader 0.7.3+ for Schedule I.
- Install S1API (ifBars/S1API_Forked) - its DLLs go in
Mods/andPlugins/per its own instructions. - Drop
SideHustle.dllinto your…/Schedule I/Mods/folder. (A Thunderstore mod manager like r2modman/Gale pulls MelonLoader + S1API in automatically.) - Install one or more gamemode mods that use Side Hustle - they appear under the Side Hustle menu entry.
On its own Side Hustle just adds the (empty) menu entry; the gamemodes come from other mods.
In a MelonLoader mod, reference SideHustle.dll, declare it as an optional dependency, and register from
OnInitializeMelon:
using SideHustle;
using MelonLoader;
[assembly: MelonOptionalDependencies("SideHustle")]
public sealed class Core : MelonMod
{
public override void OnInitializeMelon()
{
SideHustle.API.Register(new GamemodeDescriptor
{
Id = "you.yourmode", // stable, unique
DisplayName = "Your Mode",
Description = "What your gamemode does.",
Author = "You",
Support = GamemodeSupport.Singleplayer, // or Multiplayer / Hybrid
Surface = GamemodeSurface.MenuSpace, // overlay on the menu (no save), or World
OnLaunchSingleplayer = ctx => Start(ctx),
OnExitToHub = ctx => CleanUp()
});
}
private void Start(LaunchContext ctx) { /* build your overlay / start your mode */ }
private void CleanUp() { /* tear down */ }
}That is the whole integration. Selecting your gamemode in the menu calls OnLaunchSingleplayer. When your
mode finishes (e.g. the player clicks Back), call ctx.ReturnToHub() to return to the menu. Full details:
API Reference.
| Path | What |
|---|---|
…/Schedule I/Mods/SideHustle.dll |
The hub + the public API |
UserData/MelonPreferences.cfg -> [SideHustle_01_Main]
|
The Enabled toggle |