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Roadmap
DooDesch edited this page Jun 23, 2026
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Where Side Hustle is and where it is going. Items below "Planned" are intentions, not promises.
- Main-menu hub. A single "Side Hustle" entry lists every installed gamemode mod (name, description, author) and launches the selected one.
- No savegame. Gamemodes run in their own self-contained session and never load or alter your saves.
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Singleplayer launch + clean return.
OnLaunchSingleplayerstarts a mode;LaunchContext.ReturnToHubbrings the player back to the menu. -
Public, load-order-independent API.
SideHustle.API.Register(GamemodeDescriptor)works whether your mod loads before or after the hub. - Hide toggle. Turn the menu entry off without uninstalling.
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Multiplayer launch. Host / Join for
MultiplayerandHybridgamemodes. The buttons already exist in the menu (shown disabled), and the descriptor already exposesOnHostMultiplayer/OnJoinMultiplayer, so you can write against them today. - Server browser. Find and join other players' gamemode lobbies, filtered by gamemode id, so each gamemode shows only its own lobbies.
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World gamemodes. For
GamemodeSurface.Worldgamemodes, Side Hustle boots a throwaway session (outside your save slots) so a gamemode can use the actual game world without touching a real save.
- Per-gamemode icons and grouping in the hub list.
- A small "recently played" / favourites section.
- A richer launch context (player count, difficulty hints) for gamemodes that want it.
Got a request? 🛟 support.doodesch.de.