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A performance profiler for Schedule I - measure the cost and state of NPCs, trash, quests, and any other mod's systems, with an in-game HUD and a live web dashboard. Find what's actually slow, then make it fast.
🛟 Need help or found a bug? Get support at support.doodesch.de.
Open the live dashboard · Mod repo · Modder example · Dashboard source
- Installation - install Snitch and its dependencies.
- Console Commands - drive the profiler from the in-game console.
- Web Dashboard - the live browser dashboard (hosted + offline).
- Modder API - report your own mod's cost/state (zero-overhead no-op when Snitch is absent).
- How It Works - what Snitch measures, and the honesty rules.
- Troubleshooting - the dashboard won't connect, etc.
Install Snitch, load a save, open the console and type snitch start, then snitch hud on. Or open the
web dashboard at snitch.doodesch.de - it auto-connects to
your local game and shows frame times, section costs and entity-state distributions live. Everything is idle
(near-zero cost) until you start it.
The profiler is honest: frame-time + GC are the load-bearing truth, every other number self-certifies, and
Snitch even reports its own overhead (Snitch.Self).