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Configuration
DooDesch edited this page Jul 2, 2026
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Settings live in UserData/MelonPreferences.cfg under [TightBeam].
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master on/off for the whole mod. |
FocusModifierKey |
LeftAlt |
Hold this and scroll the mouse wheel to change focus. |
DefaultFocus |
0.5 |
Starting focus. 1 = wide flood, 0 = tight throw. |
DefaultIntensity |
7 |
Base brightness (clamped to Min/Max). |
MinIntensity / MaxIntensity
|
1 / 20
|
Hard floor / ceiling for brightness. |
RangeWide / RangeNarrow
|
8 / 34
|
Beam range (m) at each focus extreme. |
AngleWide / AngleNarrow
|
66 / 16
|
Cone angle (deg) at each focus extreme. |
ColorHex |
#E6F2FF |
Beam colour (cool white). |
CastShadows |
true |
Soft shadows so the beam is blocked by walls (turn off on low-end machines). |
There are more fine-tuning knobs for the focus feel (sensitivity, easing, flick threshold) in the same section if you want to dial it in.
-
On/off is the game's own flashlight. There is no separate TightBeam toggle key - the beam follows the game's
FlashlightOnstate, so it is always in sync and you use your normal flashlight key. -
Brightness is not a player control. It rests at
DefaultIntensity(bounded by Min/Max); only mods can change it, via the Modder API.