-
Notifications
You must be signed in to change notification settings - Fork 0
Home
A proper handheld flashlight for Schedule I - and a small cross-mod API so any mod can drive the player's flashlight.
🛟 Need help or found a bug? Get support at support.doodesch.de.
Mod repo · Modder API · Support
- Installation - install TightBeam (MelonLoader only, no other dependencies).
-
Configuration - every setting in
MelonPreferences.cfg. - Multiplayer - what co-op gives you, how it behaves when only some players have the mod, and the knobs for a big lobby.
- Modder API - drive the player's flashlight from your mod: on/off, brightness, range, colour, Blink/Flicker/Pulse and scoped overrides, plus reading the other players' beams. A zero-overhead no-op when TightBeam is absent.
Install MelonLoader + TightBeam, load a save, and press your flashlight key. TightBeam upgrades the game's own flashlight into a tight, controllable cone instead of the vanilla point light - and because it follows the game's own flashlight state, it is always in sync. Hold ALT + mouse wheel to focus the beam from a wide near-flood to a tight far-throw.
In co-op, everyone else's flashlight becomes a cone too, aimed where they are looking, with their own settings. See Multiplayer.
Modders: your mod can drive that beam (dim it in a dark room, flicker it near power, blink it as an alert) through a drop-in shim that is a safe no-op when TightBeam is not installed. See the Modder API.