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Chronos Ouroboros edited this page Jun 22, 2026 · 3 revisions

An image of Crush's panel

Description

Crush strips away dynamics and envelopes from audio signals, "crushing" them to a specified volume level.

At its core, Crush is essentially a limiter that also limits "upwards", reshaping signals with amplitudes both above and below the target level.

Crush can also be used as an envelope follower by using the Envelope ("ENV") output.

Features

  • Depth control over how much the signal is "crushed"
  • Controllable target level
  • CV inputs for depth and target level
  • Envelope follower output
  • Polyphonic

Example use cases

  • Removing level dependency from effects such as saturation or distortion
  • "Normalizing" audio for use as modulation, such as with Warp's "Modulator" input
  • Replacing the envelopes of samples or other types of signals with "baked-in" envelopes

Usage

Takes in an audio signal ("IN") and removes its dynamics until it is as "crushed" as possible, by lowering and raising the signal's level.

The "Target level" knob sets the level to which the signal will be lowered and raised to by Crush. The associated input takes in the desired target amplitude in volts. When patched, the knob has no effect, and only the input is used.

The "Depth" knob smoothly morphs from the unmodified signal at 0%, to fully crushed at 100%. This is combined with the target level so that it does not affect the level of the unmodified signal.

The "Fall time" knob controls the fall (or "release") time of Crush's internal envelope follower, affecting both the effect itself and the envelope output.
It is set to 250ms by default, which has been determined to work for most signals. If your signal contains abrupt drops in level, such as playing staccato on a guitar, you may need to lower the fall time. Setting the fall time too low will cause the signal to distort.

The "Envelope" output ("ENV") contains the signal generated by Crush's internal envelope follower. It can be used to reapply the envelope to the signal after it has been processed by another effect, or to apply the envelope from one signal to another by using another instance of Crush.

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