v0.8.0-alpha #44
Kauziin
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
v0.8.0 Alpha
Stability and correctness updates for the Overclock system, improved machine upgrade consistency (notably the Cryo Chamber), and clearer fluid units. This release also includes network and cable fixes, recipe integrations, documentation updates, and a number of bug fixes.
Everything here is supposed to change.
BLOCKS
Machines
Note
Will also use lapis in the future.
Ores
Overclock
Transportation
ITEMS
Capsules
Modules
Misc
RECIPES
UI/UX
en_US,pt_BR,es_MX,fr_FR,de_DE,ru_RU,ja_JP,zh_CN).en_US,pt_BR,es_MX), including capsule formatting and missing UI/block entries.Main/Distoggle to switch visibility between Enchantment Station top panels.FLUIDS
mB → B → KB → MB → GB → TB → PB(decimal scaling).GASES
BUG FIXES
TECHNICAL CHANGES
Documentation
Core Utilities
dropMode(replace/supplement/vanilla) and broader tool tag matching.originalDropId→replaceDropIdfor intrusive drop swaps that preserve vanilla break effects.xpMode) with player, orb, auto, or disabled modes.dorios:blockLootanddorios:hammerBlockScriptEvents, using loot-table fallback when custom drops are not defined.setblock ... destroywhen loot-table access is disabled.Entities
utilitycraft:*, refreshed format versions, and added spawn rules + loot tables.minecraft:hurt_when_wet,minecraft:shooter,minecraft:spawn_entity, and projectile field naming for newer format validation.type_familytags and added missing ranged-attack priorities.minecraft:behavior.ranged_attackpriorities for more consistent projectile combat behavior.slowness255 in radius) instead of only direct-hit damage.madanimation active whenever they are angry, including while stationary.1.5to1.0for a tighter blast radius.madduring active attacks viaquery.is_delayed_attacking.utilitycraft:blastlingnow uses the Ender Awakening blastling calm/angry state machine and goo-style projectile profile (utilitycraft:blastling_ammo).utilitycraft:watchlingnow uses the Ender Awakening watchling aggression flow (calm → angry) with attack-driven client animation.utilitycraft:snarelingandutilitycraft:endersentretained the original Ascendant Technology baselines (no Ender Awakening counterparts).utilitycraft:*identifiers; Snareling and Endersent remain on original rigs/animations.HUD & UI Assets
mB → B → KB → MB → GB → TB → PB(decimal scaling).at_steam_bar_00→at_steam_bar_48frames inRP/textures/items/ui/steam_bar.{color}_cell_image.json), enabling proper scaling and rendering.ascendant_common.slot_basewith panel-style slot surfaces, allowing dark/custom-colored slots with configurable texture and alpha.slot_white,slot_light_gray,slot_gray,slot_black,slot_brown,slot_red,slot_orange,slot_yellow,slot_lime,slot_green,slot_cyan,slot_light_blue,slot_blue,slot_purple,slot_magenta,slot_pink) plusslot_dark, mapping directly to cell textures for parameter-free slot styling.Overclock & Energy Network
dorios:oc_energy_need); overclock relays and reinforced cables only push charge when the recipient's stored energy is below the declared need.utilitycraft:debug_energyScriptEvent toggle to enable energy network debug logs (includingupdatePipesand rescan traces).Runtime Registration
0through26.entity.identifierfrom machine definitions; Cryo Chamber is the first machine explicitly migrated.fluid_containerscript from the expansion pack.gasdeclaration inBP/scripts/machinery/AscendantMachinery/core.js.utilitycraft:thermo_generator,utilitycraft:solar_panel,utilitycraft:fluid_container) in the expansion pack.This discussion was created from the release v0.8.0-alpha.
All reactions