Dorios’ Insight 1.1 focuses on making information display clearer and more configurable, with improvements to the action bar, field-specific customization, more languages, and new visual assets. It also includes technical adjustments for extensibility and stability.
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DISPLAY (BLOCKS & ENTITIES)
Blocks
- Added a feature to show the block break tier.
- Precisely, a block can now show if it needs an iron or diamond pickaxe. Can be configurable.
Entities
- Added a feature for entities to show their nametags and names separately.
- Added a feature to show a villager's occupation.
- Added a feature to show a player's saturation.
- Added a feature to show if an entiity is a baby or not.
- Added a feature to show the total of items dropped in a certain space.
- Hearts can now switch to an on-fire style when the inspected entity is burning.
Note
All of these are configurable.
UI/UX
- Added deeper runtime style controls in the in-game menu.
- Per-field style override for health, hunger, armor, absorption, and air.
- Expanded system controls.
- Added block name resolve mode selection.
- Improved custom field controls.
- Added visibility support for custom fluid, gas, and cobblestone fields.
LOCALIZATION
- Expanded language coverage to additional locales.
- Added
de_DE,fr_FR,ja_JP,ru_RU, andzh_CN.
- Added
- Updated existing locale files (
en_US,pt_BR,pt_PT,es_ES,es_MX) with new menu/display keys. - Refined runtime/menu wording for better readability and less technical phrasing.
BUG FIXES
Fixed
- Fixed Insight disabling Vibrant Visuals.
- Fixed Insight making Dorios' Trinkets icons invisible.
- Fixed localization key concatenation issues in ES/PT locale files.
- Improved resilience for custom injectors and state transformers when third-party handlers throw runtime errors.
Known
- Most of the custom fields doesn't work properly.
- Name of entities doesn't get translated using localization keys.
TECHNICAL CHANGES
- Added module-aware custom field injector architecture.
- New display modules entrypoint under
BP/scripts/display/Modules/.
- New display modules entrypoint under
- Extended state/trait transform integration and diagnostics.
- Kept release manifests aligned with the 1.1.x line.
Extra info. The average user don't really need to read these.
Commit mapping used for this plan (from v1.0.0)
Player-facing and technical commits considered:
60aef70feat(display): expand actionbar rendering, localization, and entity scoreboard fields54de0a9feat(integration): add state/trait injection module and split insight command aliasesf7cac95chore(release): bump manifests to 1.1.0 and update RP glyph assets32b7b9fdocs(release): update roadmap, changelog, and v1.1.0 release notescfa6f18Enhance workspace registry generation scripta1dc0e6Added Localization for Multiple Fieldsa0c62b1Added richer display conditions1a80a80Added runtime style controlsf146dd3Added language support and assetsc23b6d1Added inventory title migration plan
Non-release noise intentionally excluded from the narrative:
- README-only update sequence (
1d08f12..8e9db3b).