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Dorios' Insight v1.1.0

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@Kauziin Kauziin released this 02 Mar 06:03

Dorios’ Insight 1.1 focuses on making information display clearer and more configurable, with improvements to the action bar, field-specific customization, more languages, and new visual assets. It also includes technical adjustments for extensibility and stability.

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DISPLAY (BLOCKS & ENTITIES)

Blocks

  • Added a feature to show the block break tier.
    • Precisely, a block can now show if it needs an iron or diamond pickaxe. Can be configurable.

Entities

  • Added a feature for entities to show their nametags and names separately.
  • Added a feature to show a villager's occupation.
  • Added a feature to show a player's saturation.
  • Added a feature to show if an entiity is a baby or not.
  • Added a feature to show the total of items dropped in a certain space.
  • Hearts can now switch to an on-fire style when the inspected entity is burning.

Note

All of these are configurable.

UI/UX

  • Added deeper runtime style controls in the in-game menu.
    • Per-field style override for health, hunger, armor, absorption, and air.
  • Expanded system controls.
    • Added block name resolve mode selection.
  • Improved custom field controls.
    • Added visibility support for custom fluid, gas, and cobblestone fields.

LOCALIZATION

  • Expanded language coverage to additional locales.
    • Added de_DE, fr_FR, ja_JP, ru_RU, and zh_CN.
  • Updated existing locale files (en_US, pt_BR, pt_PT, es_ES, es_MX) with new menu/display keys.
  • Refined runtime/menu wording for better readability and less technical phrasing.

BUG FIXES

Fixed

  • Fixed Insight disabling Vibrant Visuals.
  • Fixed Insight making Dorios' Trinkets icons invisible.
  • Fixed localization key concatenation issues in ES/PT locale files.
  • Improved resilience for custom injectors and state transformers when third-party handlers throw runtime errors.

Known

  • Most of the custom fields doesn't work properly.
  • Name of entities doesn't get translated using localization keys.

TECHNICAL CHANGES

  • Added module-aware custom field injector architecture.
    • New display modules entrypoint under BP/scripts/display/Modules/.
  • Extended state/trait transform integration and diagnostics.
  • Kept release manifests aligned with the 1.1.x line.

Extra info. The average user don't really need to read these.

Commit mapping used for this plan (from v1.0.0)

Player-facing and technical commits considered:

  • 60aef70 feat(display): expand actionbar rendering, localization, and entity scoreboard fields
  • 54de0a9 feat(integration): add state/trait injection module and split insight command aliases
  • f7cac95 chore(release): bump manifests to 1.1.0 and update RP glyph assets
  • 32b7b9f docs(release): update roadmap, changelog, and v1.1.0 release notes
  • cfa6f18 Enhance workspace registry generation script
  • a1dc0e6 Added Localization for Multiple Fields
  • a0c62b1 Added richer display conditions
  • 1a80a80 Added runtime style controls
  • f146dd3 Added language support and assets
  • c23b6d1 Added inventory title migration plan

Non-release noise intentionally excluded from the narrative:

  • README-only update sequence (1d08f12 .. 8e9db3b).