nightly-2026-06-03-5170c42
Commit: 5170c42
Nightly build of 5170c421a17cd777b21cb16144a7780a1faf0baa.
Each zip contains the launcher (renderide), the renderer (renderide-renderer), and the XR action manifests. Windows and macOS zips also bundle the Khronos OpenXR loader; Linux uses the system OpenXR loader.
Changelog
Changes since nightly-2026-06-01-571049c (571049cf).
- b9afda88 add sccache by DoubleStyx
- 5308bb4a Keep primary mesh streams resident by DoubleStyx
- e68dcce1 Fix offscreen cluster projection parity by DoubleStyx
- c9862435 Pipeline host lockstep frame starts by DoubleStyx
- 855c97af Revert "Pipeline host lockstep frame starts" by DoubleStyx
- d151ce1e Reapply "Pipeline host lockstep frame starts" by DoubleStyx
- d938076d Expand CPU parallel work admission by DoubleStyx
- 4371d92d Retune Rayon scheduling thresholds by DoubleStyx
- 9317a324 Optimize asset upload throughput by DoubleStyx
- 6905c96c Use sRGB color space for albedo detail map by Baplar
- e6ea19de Add grace margin to intersect shader by Baplar
- 672d0889 Fix offscreen culling projection parity by DoubleStyx
- 2c35473f Fix host frame submit timing by DoubleStyx
- cfcbd143 Balance world-mesh frame preparation by DoubleStyx
- 72901e0f Make event-loop Tracy spans continuous by DoubleStyx
- 228840fe Add XR controller action thresholds by DoubleStyx
- b450f2b2 Parallelize world mesh draw arrangement by DoubleStyx
- b1f08fde Use fallback vertex attribute types for multi-uv meshes by Baplar
- f143e942 Reduce duplicate render-world frame prep by DoubleStyx
- 9b072888 Improve scene apply work splitting by DoubleStyx
- fe4fe912 Move asset prep onto dedicated workers by DoubleStyx
- 6f882861 Prevent stale mesh uploads from publishing by DoubleStyx
- 5de00ed8 Gate host frame starts on readback completion by DoubleStyx
- d03175c2 Make sccache no longer required by DoubleStyx
- 46ba8642 Remove stale bootstrapper artifacts during build by DoubleStyx
- 98a2a9d5 Add feedback report HUD panel by DoubleStyx
- 3c67cf57 Retain static world mesh command plans by DoubleStyx
- b8f996c0 Reduce world mesh frame prep overhead by DoubleStyx
- 30b1f0a4 Stabilize OpenXR controller profiles for host input by DoubleStyx
- 36c35a60 Improve particle render-buffer parity by DoubleStyx
- bde981e2 Remove persistent HUD panel close buttons by DoubleStyx
- ba8bf60f Fix detail albedo color-space parity by DoubleStyx
- f4e466e4 Scope intersect grace margin by DoubleStyx
- ed5b8a22 Fix billboard particle alpha parity gaps by DoubleStyx
- f1b45669 Clean up compact UV fallback streams by DoubleStyx
- 6e41bb60 Specialize material shader variant branches by DoubleStyx
- 53ac2725 Harden static world mesh command caches by DoubleStyx
- 8e8da8bf Optimize particle render-buffer integration by DoubleStyx
- 78d2538c Split wide UV streams into low and high pages by DoubleStyx
- 74261264 Fix material specialization pipeline constants by DoubleStyx
- 24d86725 Revert "Optimize particle render-buffer integration" by DoubleStyx
- 3c3c6488 Fix no-Tracy deferred span clippy lint by DoubleStyx
- 6d052253 Add more build parallelization by DoubleStyx
- b7f36e3e Preserve intersect grace behavior by DoubleStyx
- ac377b41 Speed up release builds by DoubleStyx
- e46f3442 Optimize particle upload scheduling by DoubleStyx
- 20bc883f Lower GTAO default step count by DoubleStyx
- 1ea1de4f Render desktop through an offscreen final target by DoubleStyx
- 5170c421 Pipeline host frame requests ahead of rendering by DoubleStyx