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nightly-2026-06-03-5170c42

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Commit: 5170c42

Nightly build of 5170c421a17cd777b21cb16144a7780a1faf0baa.

Each zip contains the launcher (renderide), the renderer (renderide-renderer), and the XR action manifests. Windows and macOS zips also bundle the Khronos OpenXR loader; Linux uses the system OpenXR loader.

Changelog

Changes since nightly-2026-06-01-571049c (571049cf).

  • b9afda88 add sccache by DoubleStyx
  • 5308bb4a Keep primary mesh streams resident by DoubleStyx
  • e68dcce1 Fix offscreen cluster projection parity by DoubleStyx
  • c9862435 Pipeline host lockstep frame starts by DoubleStyx
  • 855c97af Revert "Pipeline host lockstep frame starts" by DoubleStyx
  • d151ce1e Reapply "Pipeline host lockstep frame starts" by DoubleStyx
  • d938076d Expand CPU parallel work admission by DoubleStyx
  • 4371d92d Retune Rayon scheduling thresholds by DoubleStyx
  • 9317a324 Optimize asset upload throughput by DoubleStyx
  • 6905c96c Use sRGB color space for albedo detail map by Baplar
  • e6ea19de Add grace margin to intersect shader by Baplar
  • 672d0889 Fix offscreen culling projection parity by DoubleStyx
  • 2c35473f Fix host frame submit timing by DoubleStyx
  • cfcbd143 Balance world-mesh frame preparation by DoubleStyx
  • 72901e0f Make event-loop Tracy spans continuous by DoubleStyx
  • 228840fe Add XR controller action thresholds by DoubleStyx
  • b450f2b2 Parallelize world mesh draw arrangement by DoubleStyx
  • b1f08fde Use fallback vertex attribute types for multi-uv meshes by Baplar
  • f143e942 Reduce duplicate render-world frame prep by DoubleStyx
  • 9b072888 Improve scene apply work splitting by DoubleStyx
  • fe4fe912 Move asset prep onto dedicated workers by DoubleStyx
  • 6f882861 Prevent stale mesh uploads from publishing by DoubleStyx
  • 5de00ed8 Gate host frame starts on readback completion by DoubleStyx
  • d03175c2 Make sccache no longer required by DoubleStyx
  • 46ba8642 Remove stale bootstrapper artifacts during build by DoubleStyx
  • 98a2a9d5 Add feedback report HUD panel by DoubleStyx
  • 3c67cf57 Retain static world mesh command plans by DoubleStyx
  • b8f996c0 Reduce world mesh frame prep overhead by DoubleStyx
  • 30b1f0a4 Stabilize OpenXR controller profiles for host input by DoubleStyx
  • 36c35a60 Improve particle render-buffer parity by DoubleStyx
  • bde981e2 Remove persistent HUD panel close buttons by DoubleStyx
  • ba8bf60f Fix detail albedo color-space parity by DoubleStyx
  • f4e466e4 Scope intersect grace margin by DoubleStyx
  • ed5b8a22 Fix billboard particle alpha parity gaps by DoubleStyx
  • f1b45669 Clean up compact UV fallback streams by DoubleStyx
  • 6e41bb60 Specialize material shader variant branches by DoubleStyx
  • 53ac2725 Harden static world mesh command caches by DoubleStyx
  • 8e8da8bf Optimize particle render-buffer integration by DoubleStyx
  • 78d2538c Split wide UV streams into low and high pages by DoubleStyx
  • 74261264 Fix material specialization pipeline constants by DoubleStyx
  • 24d86725 Revert "Optimize particle render-buffer integration" by DoubleStyx
  • 3c3c6488 Fix no-Tracy deferred span clippy lint by DoubleStyx
  • 6d052253 Add more build parallelization by DoubleStyx
  • b7f36e3e Preserve intersect grace behavior by DoubleStyx
  • ac377b41 Speed up release builds by DoubleStyx
  • e46f3442 Optimize particle upload scheduling by DoubleStyx
  • 20bc883f Lower GTAO default step count by DoubleStyx
  • 1ea1de4f Render desktop through an offscreen final target by DoubleStyx
  • 5170c421 Pipeline host frame requests ahead of rendering by DoubleStyx