This thesis examines the serious game prototype BenBox.org, a game aimed at children aged 6 to 13, within the context of health promotion in the German eHealth market. The prototype used, in the form of an exergame, trains users’ physical activity behaviour through motor interventions.
To build the artefacts, run the following command in the terminal:
quarto render Bachelor.qmd --to pdf --output thesis.pdf
quarto render Bachelor.qmd --to docx --output thesis.docx