Do you need to see how to use it in-game? You can watch the tutorial to find out.
- Skript (oh! surprise)
- SkBee (Depends on the version you use)
- skript-reflect (Depends on the version you use)
/guiencoder <type> <ID> [rows] [name]
<type>The type of inventory to be created, metadata or normal.<ID>The identifier to use in<ID>.sk,function <ID>(p:player)and other values in code.[rows]The number of rows the inventory will have (1-6). This value is optional, by default it will have 1.[name]The name that the inventory will have. This value is optional, by default it will be "".