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Graphics_Game_Project

Final Project for Computer Graphics Course, AUEB 2026

Goal was to create a navigable 3d environment with complex lighting and shadows, with a time based goal.

Game goal is to navigate to and mine asteroids with ores before the limited and depleting energy of the craft runs out.

Building

Requires Unity. Import into the Unity hub by choosing "Add" and "Add project from disk". After unity sets up, in the project window, navigate to "Scenes" folder and double click "GAME". Press "Ctrl + B" to build and run.

Controls:

SPACE: Mine with laser

W/S: Nose Up and Down

Q/E: Roll Left and Right

A/D: Yaw Left and Right

Up / Down Arrows: Accelerate Forwards and Backwards

Left / Right Arrows: Accelerate Left and Right

Right Shift / Control: Accelerate Upwards and Downwards

Left Control: Decelerate

Font:

https://fontstruct.com/fontstructions/show/2791810/seven-segment-display-lcd

3d assets:

https://opengameart.org/content/32-star-sprites

https://kenney.nl/assets/space-kit

Build on Itch.io

https://droctapus.itch.io/space-miner

Showcase Video

https://youtu.be/JeFmZ9XucJ4

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Final Project for Computer Graphics Course, AUEB 2026

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