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Hey there and thanks for your feedback! I appreciate what you're going through but think it warrants some explanation. EQBuddy was the first of its kind and grew fast. The idea has been replicated a number of times now. During the launch of EQL and the subsequent weeks since, we've seen a tremendous amount of new requests come in and given the failure on my part to take a slow and measured approach to deploy them, each feature essentially became a bolt-on. This is how we ended up with 14+ cards showing different, but also often overlapping information. My intent is to build EQBuddy for the long term future and to do so I'm organizing the project significantly more. Please recall that I initially built it just for me and my family to use while we play but thought, since it was fun and cool, I'd share with the community. I never imagined it would take off like it did. Now I'm paying the price for the rapid expansion and, for folks like you, that means you're seeing things move around as they get organized. For your experience, I apologize. I am not apologizing for reorganizing though, and this will continue. The new homes should make more sense on their own terms and they are much better for somebody opening EQBuddy for the first time. But if you have been here a while, none of that is what you feel; what you feel is that something you knew the location of is somewhere else. Both are true, and the second is the cost of the first. It is also finite — the pass is nearly done, not a permanent state of affairs. What I am changing because of your post: any release that moves a surface will say so in What's-new by name, in the form "X is now Y." The old place and the new one, not just the new one. That was my failure of transparency and the process that is now maturing. The notes described where things had arrived and never named where they had left, so they were no use at all to somebody looking for something. The latest release also carries the whole map in one place: Progress is one card with four rooms (Experience, Wealth, Faction, Raids) and absorbed the old Progress, Money, Motes, Faction and Raids cards; Gear & Loot has Loot, Items, Wishlist and Inventory, and absorbed the Loot and Gear cards plus the old Gear Locker and Inventory windows; Kills & Drops has Kills and Drops. Nothing was deleted. Every folded card switches back on in ⚙ → Cards & windows, a merged card keeps the slot you dragged its parts to, and the ↗ on any card header pops that surface out to its own window. Thank you for your patience while I work through this!
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Stop changing every feature and it's location every release, it's terrible application design. I don't want to need to hunt for "missing" features every single time I sit down to play EQL.
EQBuddy 1.99.5 · Windows 26200
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