-
Notifications
You must be signed in to change notification settings - Fork 58
dailyrewards.yml
Jan Kluka edited this page Jun 29, 2026
·
3 revisions
# ============================================================================
# X-Prison - Daily Rewards
# ----------------------------------------------------------------------------
# One claim per day. Claiming on consecutive days builds a streak that walks
# through the reward cycle below and unlocks milestone bonuses. Missing a day
# resets the streak to 1.
#
# All text uses MiniMessage formatting (https://docs.advntr.dev/minimessage).
# Enable/disable the whole module in config.yml -> modules.dailyrewards
# ============================================================================
# Empty = server's system timezone. Otherwise an IANA id, e.g. "Europe/Bratislava".
timezone: ""
# Hour (0-23) at which a new claim becomes available.
reset-hour: 0
# Battle Pass XP granted on each claim (0 to disable).
pass-xp: 100
messages:
prefix: "<gradient:#11998e:#38ef7d><bold>DAILY</bold> <dark_gray>»</dark_gray></gradient> "
claimed: "<green>Daily reward claimed! You're on a <yellow>%streak%<green>-day streak."
already-claimed: "<red>You have already claimed your daily reward today. Come back tomorrow!"
claim-available: "<green>Your daily reward is ready! Claim it with <yellow>/daily<green>."
# ----------------------------------------------------------------------------
# On-screen titles & sounds for key moments. Each block has an optional 'title'
# (enabled/title/subtitle plus fade-in/stay/fade-out in seconds) and a 'sound'
# (enabled/sound/volume/pitch). Titles use MiniMessage; sounds are Bukkit/XSound
# names. Set either 'enabled: false' to silence just that part.
# Placeholders for both blocks: %streak%, %total%.
# ----------------------------------------------------------------------------
effects:
# Played on a normal daily claim (when no streak milestone is reached).
claim:
title:
enabled: true
title: "<gradient:#11998e:#38ef7d><bold>DAILY REWARD</bold></gradient>"
subtitle: "<white>%streak%<gray>-day streak - keep it going!"
fade-in: 1
stay: 3
fade-out: 1
sound:
enabled: true
sound: ENTITY_PLAYER_LEVELUP
volume: 1.0
pitch: 1.0
# Played instead of 'claim' when the claim lands on a streak milestone.
milestone:
title:
enabled: true
title: "<gold><bold>%streak%-DAY STREAK!</bold>"
subtitle: "<white>Milestone bonus unlocked!"
fade-in: 1
stay: 3
fade-out: 1
sound:
enabled: true
sound: UI_TOAST_CHALLENGE_COMPLETE
volume: 1.0
pitch: 1.0
# ----------------------------------------------------------------------------
# Reward cycle
# The streak walks through these days in order, looping back to day 1 after the
# last day. Display name/lore placeholders: %day%, %status%.
# ----------------------------------------------------------------------------
cycle:
1:
display:
material: PAPER
name: "<white>Day 1"
lore:
- "<gray>Reward: <green>$10,000"
- ""
- "%status%"
rewards:
commands:
- "money give %player% 10000"
messages:
- "<green>+ $10,000"
sound: ENTITY_PLAYER_LEVELUP
2:
display:
material: PAPER
name: "<white>Day 2"
lore:
- "<gray>Reward: <aqua>100 Tokens"
- ""
- "%status%"
rewards:
commands:
- "tokens give %player% 100"
messages:
- "<aqua>+ 100 Tokens"
3:
display:
material: PAPER
name: "<white>Day 3"
lore:
- "<gray>Reward: <green>$25,000"
- ""
- "%status%"
rewards:
commands:
- "money give %player% 25000"
messages:
- "<green>+ $25,000"
4:
display:
material: PAPER
name: "<white>Day 4"
lore:
- "<gray>Reward: <aqua>250 Tokens"
- ""
- "%status%"
rewards:
commands:
- "tokens give %player% 250"
messages:
- "<aqua>+ 250 Tokens"
5:
display:
material: GOLD_INGOT
name: "<white>Day 5"
lore:
- "<gray>Reward: <green>$75,000"
- ""
- "%status%"
rewards:
commands:
- "money give %player% 75000"
messages:
- "<green>+ $75,000"
6:
display:
material: GOLD_BLOCK
name: "<white>Day 6"
lore:
- "<gray>Reward: <green>10 Gems"
- ""
- "%status%"
rewards:
commands:
- "gems give %player% 10"
messages:
- "<green>+ 10 Gems"
7:
display:
material: DIAMOND
name: "<yellow><bold>Day 7</bold>"
lore:
- "<gray>Reward: <aqua>1,000 Tokens <gray>+ <green>20 Gems"
- ""
- "%status%"
rewards:
commands:
- "tokens give %player% 1000"
- "gems give %player% 20"
messages:
- "<aqua><bold>+ 1,000 Tokens <gray>& <green>20 Gems"
sound: UI_TOAST_CHALLENGE_COMPLETE
# ----------------------------------------------------------------------------
# Streak milestones - granted IN ADDITION to the cycle reward when the streak
# reaches exactly this value.
# ----------------------------------------------------------------------------
milestones:
7:
rewards:
commands:
- "gems give %player% 50"
messages:
- "<gold><bold>7-day streak bonus: <green>+ 50 Gems!"
sound: UI_TOAST_CHALLENGE_COMPLETE
14:
rewards:
commands:
- "gems give %player% 125"
messages:
- "<gold><bold>14-day streak bonus: <green>+ 125 Gems!"
sound: UI_TOAST_CHALLENGE_COMPLETE
30:
rewards:
commands:
- "gems give %player% 300"
- "tokens give %player% 10000"
messages:
- "<gold><bold>30-day streak bonus: <green>+ 300 Gems <gray>& <aqua>10,000 Tokens!"
sound: UI_TOAST_CHALLENGE_COMPLETE
# ----------------------------------------------------------------------------
# GUI (/daily) - all text is MiniMessage
# ----------------------------------------------------------------------------
gui:
title: "<dark_gray>Daily Rewards"
rows: 5
filler: "BLACK_STAINED_GLASS_PANE"
cycle-slots: [10, 11, 12, 13, 14, 15, 16]
# Optional cosmetic frame. Each entry is a normal item (material/name/lore/glow)
# at a single 'slot' or a list of 'slots'.
decorations:
top:
material: GREEN_STAINED_GLASS_PANE
name: " "
slots: [0, 1, 2, 3, 5, 6, 7, 8]
sides:
material: LIME_STAINED_GLASS_PANE
name: " "
slots: [9, 17, 18, 26, 27, 35]
bottom:
material: GREEN_STAINED_GLASS_PANE
name: " "
slots: [36, 37, 38, 39, 41, 42, 43, 44]
status:
claimed: "<green><bold>✔ Claimed</bold>"
claimable: "<yellow><bold>➜ Click to claim!</bold>"
locked: "<red><bold>✖ Locked</bold>"
info:
slot: 4
material: CLOCK
name: "<green><bold>Your Streak"
lore:
- "<gray>Current streak: <yellow>%streak%"
- "<gray>Longest streak: <yellow>%longest_streak%"
- "<gray>Total claims: <yellow>%total%"
- "<gray>Reward available: <yellow>%can_claim%"
items:
claim-available:
slot: 31
material: CHEST
name: "<green><bold>Claim your reward!</bold>"
lore:
- "<gray>Click to claim today's reward."
claim-unavailable:
slot: 31
material: BARRIER
name: "<red>Already claimed today"
lore:
- "<gray>Come back tomorrow!"
close:
slot: 40
material: BARRIER
name: "<red>Close"- Currencies
- Ranks
- Prestiges
- Rebirths
- Mines
- AutoSell
- AutoMiner
- Enchants
- Pickaxe Levels
- Pickaxe Skins
- Gangs
- Multipliers
- Blocks
- Bombs
- History
- Mining Stats
- Nicknames
- Battle Pass
- Quests
- Daily Rewards
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- mining-stats.yml
- rebirths.yml
- battlepass.yml
- quests.yml
- dailyrewards.yml
- efficiency.json
- fortune.json
- unbreaking.json
- haste.json
- speed.json
- fly.json
- nightvision.json
- jumpboost.json
- autosell.json
