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This repository was archived by the owner on Jun 8, 2021. It is now read-only.
(so far, only types with hyperlinks are supported.)
Setting the Object Type
To set the object type of a selected object, open the Object tab (orange cube icon) of the Properties panel (usually located on the right) and look out for Re-Volt Object Properties. You will be able to select the object type from a drop-down menu.
There are some additional options available: Additionally export as World (.w): Treats the object as a world file when exporting. Additionally export as NCP (.ncp): Includes the object in the exported collision file. Keep texture number from mesh.: For prm files that don't get their texture number from the track's texture files. This is the case for cars and some other detail meshes.