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Objects and Formats

Yethiel edited this page May 3, 2017 · 8 revisions

Object Types

After importing a file with HabitatB, its Re-Volt Object Type will automatically be automatically set to one of the following:

(so far, only types with hyperlinks are supported.)

Setting the Object Type

To set the object type of a selected object, open the Object tab (orange cube icon) of the Properties panel (usually located on the right) and look out for Re-Volt Object Properties. You will be able to select the object type from a drop-down menu.

There are some additional options available:
Additionally export as World (.w): Treats the object as a world file when exporting.
Additionally export as NCP (.ncp): Includes the object in the exported collision file.
Keep texture number from mesh.: For prm files that don't get their texture number from the track's texture files. This is the case for cars and some other detail meshes.

Internal Structure

Read about the internal binary structure of the files on http://wiki.re-volt.io/articles/file-structures.

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