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This repository was archived by the owner on Jun 8, 2021. It is now read-only.
Yethiel edited this page May 8, 2017 · 6 revisions

PRM

The PRM import/export part of HabitatB provides ways to import, edit and export meshes used for cars, instances and game models.

Setting the Object Type

Before editing any properties, the object type has to be set. Choose either Car, Game Object or Mesh Instance. The World type has a different file type and thus different properties.

Face Properties (Flags)

The add-on then provides a panel for setting properties of faces.

Double Sided

Set this property to make this polygon visible from both sides.

Transparent

Set this property to enable transparency for this polygon.
Re-Volt will render this polygon transparent based on vertex color and the alpha channel of the texture.
If the alpha channel is completely black, the polygon will be invisible.

Alpha or Additive

Toggle between alpha (Not set) or Additive (Set) blending for transparency.
Alpha uses the transparency from the alpha channel of the texture. If none is present, pure black (RBG 0, 0, 0) will be rendered transparent. This is the default setting.
Additive blending renders the polygon in additive mode. Brighter colors will lighten, black will become transparent. This effect can be used for glowing lights or snow.

No EnvMap (PRM: Cars, Objects, Instances)

Set this to disable the environment map on polygons of PRM meshes. Setting this property to false will enable the environment map.
Environment maps are rendered ontop of objects to make them shiny.
Since most PRM meshes are supposed to be shiny, the default setting (Not set) makes objects shiny.

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