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This repository was archived by the owner on Jun 8, 2021. It is now read-only.

User Interface

Yethiel edited this page May 8, 2017 · 8 revisions

The user interface for the add-on is located in the tool panel of the 3DView (toggle it by pressing T). The Re-Volt category can be found at the bottom.

The following panels can be found in the Re-Volt category:

Re-Volt Tools Panel

This panel allows you to interact with the object properties of objects.

With no objects in the scene

The panel is just showing 6 buttons.
Import: Select one of the import types and then locate the file you want to import.
Export: Click one of the buttons to export the scene (W, NCP) or just one object (PRM). If there is an X symbol on the buttons, it means that there either are no object types set (W, NCP) or that there is currently no object selected (PRM).A

In object mode

With objects present in the scene, you will see the following things in the panel:

  • Type of the active object
  • Buttons for setting the object type for all selected objects.
  • Buttons for setting and unsetting the additional export type for all selected objects.

In edit mode

If there are none present, the panel will give you buttons for creating vertex color channels (color and alpha).

Re-Volt Face Properties

This panel is only visible in edit mode.
The selected object needs to be of the Mesh, World, Object or Instance type to be edited with this panel.

You will find a list of checkboxes, numbers, descriptions and sel buttons.
By enabling a checkbox, the property will be set for all selected faces. Disabling it will clear the property from all selected faces.
The number next to the checkbox indicates how many of the selected faces have that property.
The sel button selects or deselects all faces with that property. Make sure to clear your selection first.

There is a Texture number setting that displays the number of the texture page. This value is set during import and usually not used when exporting (except for cars).
Some object types have a property called Keep texture number from mesh. This will only be used if this property is activated, otherwise the number will be taken from the texture name.
If multiple faces are selected, the text will change to Texture (multiple). This means that the set number will be applied to all selected faces. Also note that it will show -1 if some faces have different numbers.

HabitatB Vertex Colors

The buttons in this panel can be used for setting vertex colors to faces easily. It is not feature complete just yet.

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