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convex/users.ts:175
- Ensure that incrementing the streak when the time difference is exactly 24 hours is the intended behavior, as this boundary condition could lead to an unexpected streak increment.
+ if (timeSinceLastPlay <= 24 * 60 * 60 * 1000) {
app/(gameplay)/game/_context/GameContext.tsx:145
- [nitpick] Consider awaiting the updateStreak mutation to handle potential errors or explicitly document that its fire-and-forget usage is intentional.
updateStreak({ clerkId: user.clerkId });
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This pull request introduces several changes to the game context and user management systems, focusing on updating user streaks and handling inactive users. The most important changes include adding a mutation to update user streaks, creating a cron job to reset inactive streaks, and modifying the schema for user data.
Game Context Changes:
updateStreakmutation to theGameProviderto update user streaks after each round. [1] [2]User Management Changes:
lastParticipationDatewithlastPlayedTimestampfor better timestamp handling.internalMutationfor updating streaks with a more detailedmutationthat handles streak updates based on the last played timestamp.internalMutationto reset the streaks of inactive users.Reminder:
To test these changes locally, you need to run
to update your backend instance with the newest code.
Let me know if you get an error, and I can help you. It is because the user schema changed, so you have to do a hack to get it updated.