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2.0.1 - Project Stardust (Patch 1)

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@ECEStuff ECEStuff released this 23 May 07:19
· 76 commits to main since this release
754c5a2

The mod has been updated to 2.0.1.

Highlights:

  • GUI polished and modernized for consistency. The aim is consistent tone, writing, and tooltips across GUIs.

Previous savegames compatibility: YES.
Previous galaxies compatibility: YES.


	ADDITIONS

  • N/A

	CHANGES

  • Outpost GUIs

    • Now displays an updated label (instead of Jump Station) if it has the Jump Hole Generator perk unlocked. This helps when cycling through Outposts.

    • Cleaned up tooltips.

    • Improved and organized pedia tooltip under blueprint toggle tooltip.

    • OCV players can no longer set up automatic credit transfer, as it is impossible to gain credits as an OCV player.

    • The "Sell everything" quick-trade preset (formerly named "Sell all") now adds lasers to the trade list.

    • Oversupply tooltip is now a proper tooltip placed underneath the player's supply counter.

      . Menu.Assignment.Get.xml
      . Menu.DWM.SM.xml
      . Menu.DWM.Get.Production.Ship.xml
      . Menu.DWM.Get.Logistics.Jobs.xml
      . Menu.DWM.Get.Logistics.Thresholds.xml
      . Menu.DWM.Get.Recycling.xml
      . Menu.DWM.Get.Hangar.xml
      . Menu.DWM.Get.Food.Perks.xml
      . Menu.DWM.Set.Logistics.Jobs.xml - Updated "preset appended" to "preset merged" for consistency.
      . Menu.DWM.Set.Logistics.Thresholds.xml
      . Menu.ZH.FactoryConstruction.Get.xml
      . ZH.Task.Architect.xml - Cleaned up order string (shown in ship summary)

  • Personal Console

    • Cleaned up blueprint GUI acknowledgments.

    • Capitalized button text.

    • Cleaned up information and tooltips.

    • The Ministry of War now displays how many unlocked and active JHGs the player has.

    • Cleaned up player info section: infamy and jump infrastructure are now in one section; player fleet power and supply are in a second section.

      . Menu.PC.xml
      . Menu.ADM.SM.xml
      . Mayhem.Capture.pl.xml
      . Menu.Mayhem.Ministry.SM.xml - player info section and oversupply tooltip
      . Menu.PC.Bounties.SM.xml
      . Menu.PC.Blacklist.SM.xml
      . Menu.PC.Blueprints.SM.xml
      . Menu.PC.HackingStations.SM.xml
      . Menu.PC.Maintenance.SM.xml
      . Menu.PC.Merc.SM.xml
      . Mayhem.Merc.GetHireCost.xml (corrected comment stating that merc timer is 10min when it's actually 15min)
      . Menu.PC.StationSettings.SM.xml
      . Menu.PC.TemplateManager.SM.xml
      . Menu.SaturnComplexHub.Install.SM.xml
      . t/9973-L044.xml


	FIXES

  • Fixed OCV alignment not stopping task 1322 (automatic credit transfer) upon joining the OCV.

    • This removes redundancy if the player had set up automatic credit transfer on stations, as credits are not meant to be obtainable for OCV players.

      . ZH.SyntheticDawnCompletion.xml

  • Fixed Research Station not being renamed to Hacking Station upon unlocking Hacking Station. The color is also applied to the rename.

    • This is to give consistency with Research Stations having colored names, if the player chooses to assign a color to the station.

      . Mayhem.Perk.Unlock.xml
      . Mayhem.Rename.ResearchStation.xml

  • Fixed OCV playthroughs being unable to template Private Corp ships.

    • This is because they're available as post-plot rewards; this restores customization of Private Corp. ships should an OCV-aligned player mass-produce them.

      . Menu.PC.TemplateManager.SM.xml