Platform
ESP32
IDE / Tooling
pioarduino
What happened?
I've got an ESP32 setup as a GPIO device using FreeRTOS. I'm using ESPAsyncWebServer to serve a Gzip of a preact build thats been converrted to a static header then im using websockets to comunicate between the 2.
My device is converting physical switch inputs to network OSC / UDP data and the webpage allows you to preview / emulate that.
If i send 4switches of change over and over at virtually the same time with a windows client then it really starts to lag to the point where you are a few seconds behind. If i view this on a Mac, IOS or android device then its realtime and no lag is incured. I can see this simultaneously.
Any ideas why this may be?
I saw this post from some time ago that seems to see similar resuslts however it appears they were only testing on windows and it never got solved.
me-no-dev#757
Any suggestions would be greatly recieved.
Stack Trace
None
Minimal Reproductible Example (MRE)
NA
I confirm that:
Platform
ESP32
IDE / Tooling
pioarduino
What happened?
I've got an ESP32 setup as a GPIO device using FreeRTOS. I'm using ESPAsyncWebServer to serve a Gzip of a preact build thats been converrted to a static header then im using websockets to comunicate between the 2.
My device is converting physical switch inputs to network OSC / UDP data and the webpage allows you to preview / emulate that.
If i send 4switches of change over and over at virtually the same time with a windows client then it really starts to lag to the point where you are a few seconds behind. If i view this on a Mac, IOS or android device then its realtime and no lag is incured. I can see this simultaneously.
Any ideas why this may be?
I saw this post from some time ago that seems to see similar resuslts however it appears they were only testing on windows and it never got solved.
me-no-dev#757
Any suggestions would be greatly recieved.
Stack Trace
None
Minimal Reproductible Example (MRE)
NA
I confirm that: