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Development Roadmap

Edward edited this page Jul 30, 2026 · 19 revisions

psiber


squinch

Ultradeep / Ultratall Ores

Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. Approach sounds like an opt in toggle for extended ore generation? tbc. (conceptual stage)

Mountain Variance Slider

Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. (WIP PR https://github.com/ETcodehome/ReTerraForged/pull/95)

Fix Trail Ruins

Addressing the fact that trail ruins are painfully obvious due to shitty placement locations natively. (conceptual stage)


prof

Settings Migration

Migrating to align settings with 0.0.7 codebase for interoperability and easier settings addition for developers (proven, at implementation stage)

ErodeFeature -> ErodeSurfaceDecorator

Migrate Erode feature from a feature to a surface decorator so its more correctly earlier in the worldgen pipeline and has to cleanup fewer artifacts like grass block removal. (conceptual stage)

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