-
Notifications
You must be signed in to change notification settings - Fork 9
Development Roadmap
Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. Approach sounds like an opt in toggle for extended ore generation? tbc. (conceptual stage)
Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. (WIP PR https://github.com/ETcodehome/ReTerraForged/pull/95)
Addressing the fact that trail ruins are painfully obvious due to shitty placement locations natively. (conceptual stage)
Migrating to align settings with 0.0.7 codebase for interoperability and easier settings addition for developers (proven, at implementation stage)
Migrate Erode feature from a feature to a surface decorator so its more correctly earlier in the worldgen pipeline and has to cleanup fewer artifacts like grass block removal. (conceptual stage)