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Development Roadmap

Scott Draper edited this page Jul 31, 2026 · 19 revisions

psiber

Correctional / Compatibility Releases

Addressing significant stability and third party mod compatibility concerns (ongoing)

Standalone Lakes

Reimplement standalone lakes. Treat as river variant that dont generate river sections between their isolated pools. (conceptual stage)

Vegetation Settings

Increase vegetation density placement (local branch proof of concept)

Fix River Banding

When rivers change vertical height they generate uniform banding and step distances which is unnatural. The bands spread onto the surrounding valley floors due to the height uplift implementation. We can fix this. (local branch has microterraces implemented, working on valley floor model update)

Update SnowDecorator

Got sent some code that reportedly makes mountain snow look better. Review and productionize if reasonable (needs review / productionizing)

River Village Fixes

Villages will build over rivers and it's annoying. (PR in review https://github.com/ETcodehome/ReTerraForged/pull/149)

River Flow Dynamics

Rivers have flow strength and direction. Drags boats and spawns visible particles. (PR needs more work and QA https://github.com/ETcodehome/ReTerraForged/pull/106)

Volcano Pipes

RTF spawns volcano pipes already (rarely). Make them a usable source of lava and integrate cleanly to surrounding landscape in a cool way. (Raw early draft PR https://github.com/ETcodehome/ReTerraForged/pull/141)

Wiki Documentation & Settings Audit

Actually document all the settings so you can just point people at supporting documentation which will be important if bulk popularity (Started at https://github.com/ETcodehome/ReTerraForged/wiki/World-Settings)

Remove Defunct Cave Settings

The non noise carver cave settings aren't wired up to anything. I wired them up to something, but don't like the results at all. Probably should remove them all as they're extraordinarily slow and generate weird, defunct results. (Tested results of wiring them up, need to do a removal and cleanup PR)

Super Secret Task

Do stuff once validated (waiting on third party)

RTF UI

Update world creation to make it clearer when an RTF world is being created Update Preset menu to just be less bad and more intuitive (concept stage)


squinch

Cave Biome Distribution Issues

Fix three closely-related issue to cave biome distribution/placement:

Cave Feature Placement Fix

Resolving open issue #133, where placed cave features don't appear above a y level of 256. Also address the fact that features fail to place more often in RTF's large, open caves (PR https://github.com/ETcodehome/ReTerraForged/pull/154)

Ultradeep / Ultratall Ores

Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. Approach sounds like an opt in toggle for extended ore generation? tbc. (planning)

Mountain Variance Slider

Addressing the fact that Deep and tall worlds don't spawn ores in the same quantities we would prefer for reasonable gameplay. (WIP PR https://github.com/ETcodehome/ReTerraForged/pull/95)

Fix Trail Ruins

Addressing the fact that trail ruins are painfully obvious due to shitty placement locations natively. (conceptual stage)


prof

Settings Migration

Migrating to align settings with 0.0.7 codebase for interoperability and easier settings addition for developers (proven, at implementation stage)

ErodeFeature -> ErodeSurfaceDecorator

Migrate Erode feature from a feature to a surface decorator so its more correctly earlier in the worldgen pipeline and has to cleanup fewer artifacts like grass block removal. (conceptual stage)


broke && skel

Preset Updates / Standardisation

Generating a more complete set of valid and sensible presets for incorporation (wip)

Promotional Materials

Preparation of video materials showing the capabilities of the mod in the best light for promotional purposes (actively progressing)

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