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World Settings

Edward edited this page Jul 18, 2026 · 24 revisions

Continent Type

Controls the continent generator variant in use when generating the overworld.

UPLIFT Generates a continent that has a deterministic gradient that increases towards the center of the continent. Otherwise identical to MULTI_IMPROVED. Wider continent scales will result in larger uplifts at their center. Required for 3D rivers.
MULTI-IMPROVED Generates naturally shaped continents that gives a good mix of organic shapes and general land form distribution. Does not support 3D rivers.
SINGLE Generates a single continent surrounded by endless ocean. Does not support 3D rivers, skipping, size variance, noise octaves, noise gain or lacunarity customization. If you want 3D rivers and a single continent set skipping to 1.0 while using an uplift continent. Retained primarily for historic preset loading compatibility Continent Shape setting values have a high impact on continent generation shape.
MULTI Generates continents closely mapped to the underlying voronoi cell grid. Does not support 3D rivers, skipping, size variance, noise octaves, noise gain or lacunarity customization. Retained primarily for historic preset loading compatibility Continent Shape setting values have a high impact on continent generation shape.

Continent Shape

Strongly influences the generation shape of legacy continents.

EUCLIDEAN Mostly fills the underlying voronoi cells. Tends to generate blob shaped continents close to their neighbours. Typically oceans are compressed and do not compose a great proportion of the world.
MANHATTAN Generates organic shaped continents with large oceans separating continents.
NATURAL Generates organic shaped continents with moderate oceans separating continents.

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