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World Settings
Edward edited this page Jul 18, 2026
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Controls the continent generator variant in use when generating the overworld.
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**UPLIFT** | Generates a continent that has a deterministic gradient that increases towards the center of the continent. Wider continent scales will result in larger uplifts at their center. Required for 3D rivers, otherwise identical to MULTI_IMPROVED |
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**SINGLE** | Generates a single continent surrounded by endless ocean. Does not support 3D rivers, skipping, size variance, noise octaves, noise gain or lacunarity customization. If you want 3D rivers and a single continent set skipping to 1.0 while using an uplift continent. Retained primarily for historic preset loading compatibility Continent Shape setting values have a high impact on continent generation shape. |
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**MULTI** | Generates continents closely mapped to the underlying voronoi cell grid. Does not support 3D rivers, skipping, size variance, noise octaves, noise gain or lacunarity customization. Retained primarily for historic preset loading compatibility Continent Shape setting values have a high impact on continent generation shape. |
Strongly influences the generation shape of legacy continents.
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**EUCLIDEAN** | Mostly fills the underlying voronoi cells. Tends to generate blob shaped continents close to their neighbours. Typically oceans are compressed and do not compose a great proportion of the world. |
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**MANHATTAN** | Generates organic shaped continents with large oceans separating continents. |
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**NATURAL** | Generates organic shaped continents with moderate oceans separating continents. |



