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I tried seeing what the limits of plotting are and I cannot make an array of more than 1billion values until I get "cannot allocate memory for array" error. I believe this is not a memory issue but an allocation issue. And that I should be able to split the arrays into multiple parts. If I can do this, then we can push the limits of values available, however I will need to revisit the texture (uint8) array logic. But at that point it can allocate twice as many values (2billion just checked this) which if we are dealing with 2 billion values, at this point it doesn't make sense to not compress/bin values as there is no screen resolution great enough to capture all of that detail.
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