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This adds the ability for a user to inject their own shader to use in WebGPU for analysis.
When the editor is open the Canvas stops rendering to help performance.
The UI will need a new pass later as well as some work to organize and explain how the uniforms function. Isn't reactive so skinny on skinny screens.
Also want to craft better boilerplates/templates.
Also need to add a catcher for any errors so users don't need to open the console to see if their shader has a bug.
But for now it works with what's there.