Add math optimization flags#364
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carstene1ns merged 1 commit intoEasyRPG:masterfrom Apr 19, 2020
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ghost
approved these changes
Apr 11, 2020
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Do we even have enough math operations here that this matters? |
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Right. There is only one cmath include in lsd_reader.cpp and it looks unused. (leftover from old timestamp code maybe) |
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Practically we don't need it here. It just added it to keep in line with Player or in case we do add some floating point math later. Up to you guys if we should merge or drop. |
carstene1ns
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Apr 19, 2020
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carstene1ns
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I would say pull this in, it does not have any drawbacks and can potentially speed things up, if ever needed.
Ghabry
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Apr 19, 2020
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Ghabry
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Okay, then I will also not block this.
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