common/msg_queue: use more efficient form for large queues#7767
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rustyrussell merged 4 commits intoElementsProject:masterfrom Nov 1, 2024
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Seeing enormous amounts of backtraces being printed. About 9 million lines per 30 seconds. Sending a small sample: |
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Based on CPU consumption in memmove with the current naive approach. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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Scary looking, but great for debugging! Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
When this (very spammy) "handle_recv_gossip" message was changed
from debug to trace, the suppression code wasn't updated: we suppress
overly active debug messages, but not trace messages.
This is the backtrace from an earlier version of the "too large queue"
patch:
```
lightning_gossipd: msg_queue length excessive (version v24.08.1-17-ga780ad4-modded)
0x557e521e833f send_backtrace
common/daemon.c:33
0x557e521eefb9 do_enqueue
common/msg_queue.c:66
0x557e521ef043 msg_enqueue
common/msg_queue.c:82
0x557e521e891d daemon_conn_send
common/daemon_conn.c:161
0x557e521f14f0 status_send
common/status.c:90
0x557e521f1804 status_vfmt
common/status.c:169
0x557e521f1433 status_fmt
common/status.c:180
0x557e521de7c6 handle_recv_gossip
gossipd/gossipd.c:206
0x557e521de9f5 connectd_req
gossipd/gossipd.c:307
0x557e521e862d handle_read
common/daemon_conn.c:35
```
The original complaint which caused my investigation was the 100% CPU
consumption of connectd, which we traced to the queue to gossipd.
However, the issue is not really connectd's overproduction, but
gossipd's underconsumption, probably caused by its own queueing issues
with the trace messages to lightningd, which the prior patch fixed.
Nonetheless, gossipd *can* get busy, and if we were to ask multiple
nodes for full gossip, we could see a few hundred thousand messages
come it at once. Hence I'm increasing the warning limit to 250,000
messages.
This commit is also where we attach the Changelog message, even
though it's really "common/msg_queue: use membuf for greater efficiency."
and "gossipd: fix excessive msg_queue length from status_trace()" which
solved the problem.
Here's the backtrace from a previous debug patch:
```
lightning_connectd: msg_queue length excessive (version v24.08.1-17-ga780ad4-modded)
0x5580534051f0 send_backtrace
common/daemon.c:33
0x55805340bd5b do_enqueue
common/msg_queue.c:66
0x55805340bde5 msg_enqueue
common/msg_queue.c:82
0x5580534057ce daemon_conn_send
common/daemon_conn.c:161
0x5580533fe3ff handle_gossip_in
connectd/multiplex.c:624
0x5580533ff23b handle_message_locally
connectd/multiplex.c:763
0x5580533ff2d6 read_body_from_peer_done
connectd/multiplex.c:1112
```
Reported-by: https://github.com/JssDWt
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Changelog-Fixed: `connectd` and `gossipd` message queues are much more efficient.
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We've had a report of connectd using a lot of CPU in memmove. This seems to be a large queue, so:
Fixes: #7757