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Barak Sharabi edited this page Jan 10, 2022
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The Pokemon game is part of a series of assignments related to graphs of an object-oriented course. This game is based on all the assignment that preceded it as well as on algorithms in graph theory. This game is based on a client-server and simulates by collecting Pokemon the capabilities of algorithms like TSP, dijkstra, BFS ... Also this game takes into account a limited amount of moves and therefore it is necessary to calculate distances in order to know how to perform a minimum amount of moves and keep passing in short lanes and of course collecting the highest value Pokemon. Also this game includes several stages, a total of 16 stages and allows up to 3 agents collecting the Pokemon. Here are some sample photos:






