When you’re not using No-Code plugins, your code tends to get cluttered with repetitive lines like:
Start(),Enable(),Disable(),Awake()OnEnterInputN(),OnExitInputY()OnMouseDown(),OnCollision(), and so on...
This tool provides TickMono_ events, which are part of the official Unity lifecycle but are exposed as UnityEvents for easier drag-and-drop usage.
I’ve designed them with a low probability of being renamed to avoid breaking the project, but this is not a guaranteed solution. It's primarily intended for prototyping rather than production.
For production-ready code, consider using No-Code tools, state machines, or other robust solutions.