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Continuous emote state method #181

@Rochet2

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@Rochet2
local T = {}

local function Tirion_OnSpawn(event, pUnit)
    if(not T[pUnit:GetInstaceId()]) then
        T[pUnit:GetInstaceId()] = {}
    end
    T[pUnit:GetInstaceId()].Tirion = pUnit
    pUnit:SetUInt32Value(0x004D + 0x0006, 375) -- This sets the emote state
end

Ppl have requested for a method to set an emote state on the creature etc.

http://www.ac-web.org/forums/showthread.php?181931-Eluna-NPC-define&p=1895068&viewfull=1#post1895068

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