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36 changes: 28 additions & 8 deletions GameObject/GetGoState.html
Original file line number Diff line number Diff line change
Expand Up @@ -89,14 +89,34 @@ <h1 class='fqn'>
<div class='docblock'>
<p>Returns the state of a <a class="mod" href="../GameObject/index.html">GameObject</a>
Below are client side [GOState]s off of 3.3.5a</p>
<pre>
enum GOState
{
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>GOState</th>
<th>ID</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>GO_STATE_ACTIVE</td>
<td>0</td>
<td>show in world as used and not reset (closed door open)</td>
</tr>
<tr>
<td>GO_STATE_READY</td>
<td>1</td>
<td>show in world as ready (closed door close)</td>
</tr>
<tr>
<td>GO_STATE_ACTIVE_ALTERNATIVE</td>
<td>2</td>
<td>show in world as used in alt way and not reset (closed door open by cannon fire)</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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42 changes: 33 additions & 9 deletions GameObject/GetLootState.html
Original file line number Diff line number Diff line change
Expand Up @@ -89,15 +89,39 @@ <h1 class='fqn'>
<div class='docblock'>
<p>Returns the [LootState] of a <a class="mod" href="../GameObject/index.html">GameObject</a>
Below are [LootState]s off of 3.3.5a</p>
<pre>
enum LootState
{
GO_NOT_READY = 0,
GO_READY, // can be ready but despawned, and then not possible activate until spawn
GO_ACTIVATED,
GO_JUST_DEACTIVATED
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>LootState</th>
<th>ID</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>GO_NOT_READY</td>
<td>0</td>
<td></td>
</tr>
<tr>
<td>GO_READY</td>
<td>1</td>
<td>can be ready but despawned, and then not possible activate until spawn</td>
</tr>
<tr>
<td>GO_ACTIVATED</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>GO_JUST_DEACTIVATED</td>
<td>3</td>
<td></td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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36 changes: 28 additions & 8 deletions GameObject/SetGoState.html
Original file line number Diff line number Diff line change
Expand Up @@ -88,14 +88,34 @@ <h1 class='fqn'>

<div class='docblock'>
<p>Sets the state of a <a class="mod" href="../GameObject/index.html">GameObject</a></p>
<pre>
enum GOState
{
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>GOState</th>
<th>ID</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>GO_STATE_ACTIVE</td>
<td>0</td>
<td>show in world as used and not reset (closed door open)</td>
</tr>
<tr>
<td>GO_STATE_READY</td>
<td>1</td>
<td>show in world as ready (closed door close)</td>
</tr>
<tr>
<td>GO_STATE_ACTIVE_ALTERNATIVE</td>
<td>2</td>
<td>show in world as used in alt way and not reset (closed door open by cannon fire)</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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42 changes: 33 additions & 9 deletions GameObject/SetLootState.html
Original file line number Diff line number Diff line change
Expand Up @@ -89,15 +89,39 @@ <h1 class='fqn'>
<div class='docblock'>
<p>Sets the [LootState] of a <a class="mod" href="../GameObject/index.html">GameObject</a>
Below are [LootState]s off of 3.3.5a</p>
<pre>
enum LootState
{
GO_NOT_READY = 0,
GO_READY, // can be ready but despawned, and then not possible activate until spawn
GO_ACTIVATED,
GO_JUST_DEACTIVATED
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>LootState</th>
<th>ID</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>GO_NOT_READY</td>
<td>0</td>
<td></td>
</tr>
<tr>
<td>GO_READY</td>
<td>1</td>
<td>can be ready but despawned, and then not possible activate until spawn</td>
</tr>
<tr>
<td>GO_ACTIVATED</td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>GO_JUST_DEACTIVATED</td>
<td>3</td>
<td></td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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32 changes: 24 additions & 8 deletions Group/GetMemberFlags.html
Original file line number Diff line number Diff line change
Expand Up @@ -88,14 +88,30 @@ <h1 class='fqn'>

<div class='docblock'>
<p>Returns the <a class="mod" href="../Group/index.html">Group</a> members' flags</p>
<pre>
enum GroupMemberFlags
{
MEMBER_FLAG_ASSISTANT = 1,
MEMBER_FLAG_MAINTANK = 2,
MEMBER_FLAG_MAINASSIST = 4
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>GroupMemberFlags</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>MEMBER_FLAG_ASSISTANT</td>
<td>1</td>
</tr>
<tr>
<td>MEMBER_FLAG_MAINTANK</td>
<td>2</td>
</tr>
<tr>
<td>MEMBER_FLAG_MAINASSIST</td>
<td>4</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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37 changes: 28 additions & 9 deletions Group/RemoveMember.html
Original file line number Diff line number Diff line change
Expand Up @@ -89,15 +89,34 @@ <h1 class='fqn'>
<div class='docblock'>
<p>Removes a <a class="mod" href="../Player/index.html">Player</a> from this <a class="mod" href="../Group/index.html">Group</a> and returns 'true' if successful</p>
<p>In multistate, this method is only available in the WORLD state</p>
<pre>
enum RemoveMethod
{
GROUP_REMOVEMETHOD_DEFAULT = 0,
GROUP_REMOVEMETHOD_KICK = 1,
GROUP_REMOVEMETHOD_LEAVE = 2,
GROUP_REMOVEMETHOD_KICK_LFG = 3
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>RemoveMethod</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>GROUP_REMOVEMETHOD_DEFAULT</td>
<td>0</td>
</tr>
<tr>
<td>GROUP_REMOVEMETHOD_KICK</td>
<td>1</td>
</tr>
<tr>
<td>GROUP_REMOVEMETHOD_LEAVE</td>
<td>2</td>
</tr>
<tr>
<td>GROUP_REMOVEMETHOD_KICK_LFG</td>
<td>3</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
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32 changes: 24 additions & 8 deletions Group/SetMemberFlag.html
Original file line number Diff line number Diff line change
Expand Up @@ -89,14 +89,30 @@ <h1 class='fqn'>
<div class='docblock'>
<p>Sets or removes a flag for a <a class="mod" href="../Group/index.html">Group</a> member</p>
<p>In multistate, this method is only available in the WORLD state</p>
<pre>
enum GroupMemberFlags
{
MEMBER_FLAG_ASSISTANT = 1,
MEMBER_FLAG_MAINTANK = 2,
MEMBER_FLAG_MAINASSIST = 4
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>GroupMemberFlags</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>MEMBER_FLAG_ASSISTANT</td>
<td>1</td>
</tr>
<tr>
<td>MEMBER_FLAG_MAINTANK</td>
<td>2</td>
</tr>
<tr>
<td>MEMBER_FLAG_MAINASSIST</td>
<td>4</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
Expand Down
62 changes: 48 additions & 14 deletions Item/GetItemLink.html
Original file line number Diff line number Diff line change
Expand Up @@ -88,20 +88,54 @@ <h1 class='fqn'>

<div class='docblock'>
<p>Returns the chat link of the <a class="mod" href="../Item/index.html">Item</a></p>
<pre>
enum LocaleConstant
{
LOCALE_enUS = 0,
LOCALE_koKR = 1,
LOCALE_frFR = 2,
LOCALE_deDE = 3,
LOCALE_zhCN = 4,
LOCALE_zhTW = 5,
LOCALE_esES = 6,
LOCALE_esMX = 7,
LOCALE_ruRU = 8
};
</pre>
<div class="table-container">
<table>
<thead>
<tr>
<th>Locale</th>
<th>ID</th>
</tr>
</thead>
<tbody>
<tr>
<td>LOCALE_enUS</td>
<td>0</td>
</tr>
<tr>
<td>LOCALE_koKR</td>
<td>1</td>
</tr>
<tr>
<td>LOCALE_frFR</td>
<td>2</td>
</tr>
<tr>
<td>LOCALE_deDE</td>
<td>3</td>
</tr>
<tr>
<td>LOCALE_zhCN</td>
<td>4</td>
</tr>
<tr>
<td>LOCALE_zhTW</td>
<td>5</td>
</tr>
<tr>
<td>LOCALE_esES</td>
<td>6</td>
</tr>
<tr>
<td>LOCALE_esMX</td>
<td>7</td>
</tr>
<tr>
<td>LOCALE_ruRU</td>
<td>8</td>
</tr>
</tbody>
</table>
</div>


<h2 id="synopsis" class='section-header'>
Expand Down
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