-
Notifications
You must be signed in to change notification settings - Fork 0
FAQ
- Make sure the zip is directly in
.minecraft/shaderpacks/and not unzipped into a nested folder - Make sure you're running Iris or Oculus (check the Mods list)
- Re-download the zip from the Releases page — a corrupted download can break loading
That's partly the point, but you have knobs:
- Raise Torch Brightness (Atmosphere & Fog) — light sources stay bright regardless of darkness
- Raise Night Brightness (Moonlight) for brighter nights outdoors
- Lower Darkness toward 1.0
- Or switch to the Camcorder '98 or Faint Signal preset
Lower Fog Density and raise Fog Start Distance under Atmosphere & Fog. Rain intensifies fog on purpose.
Raise Shadow Bias (Anti-Flicker) under Shadows & Light Shafts to 1.5 or 2.0. If shadow edges shimmer while walking, that can also be the PSX vertex wobble — raise Snap Resolution or disable PSX Vertex Snap.
Disable Snap Mobs/Entities under Retro / PSX. It's off in every preset except PSX Horror.
Raise Light Shaft Quality from 16 to 24 or 32. It costs a little FPS but smooths the raymarch considerably.
The pack uses the classic OptiFine shader format, so it should — but it is only tested with Iris and Oculus. Use Iris if you can.
Yes. Shaderpacks are purely client-side; you can join any server with it.
Low, by shader standards. There is no PBR, no SSR, no bloom chain — the heavy parts are one shadow map, a light raymarch, and SSAO. On weak GPUs, lower Shadow Resolution to 1024, set Light Shaft Quality to 8, or disable Contact Shadows.
Iris stores tweaks in a .txt named after the zip (LOST_TAPE_v1.2.zip.txt). When the file name changes with a new version, settings start fresh. Back up the .txt, or rebuild your look from the closest preset.