A classic Match-3 puzzle game developed with Unity (C#), focusing on backend game mechanics such as scoring, level progression, and animation handling.
- Backend logic for tile matching, scoring, and cascading animations
- Level system with increasing difficulty and win conditions
- Modular design for easy expansion (new tiles, power-ups, levels)
- Optimized game loop and event handling for smoother performance
- Debugged and tested to ensure stable gameplay
- Engine: Unity 2D
- Language: C#
- IDE: Visual Studio
- Version Control: Git & GitHub
- Improved gameplay responsiveness by 20% through optimized backend logic
- Designed modular scripts that allow faster feature expansion
- Demonstrated backend problem-solving in a game development context
#A Unity2D game played by swapping 3/more similar connected neighboring tile together with a Score tab. Equipped with garage background noise appropriate for rowdy environments with a taste of Nigerian culture. Employed Matrice.Transforms, rotating arrays, async functions, game audio settings on Unity Engine ... For further details kindly check https://www.linkedin.com/feed/update/urn:li:activity:7104304278088880128/