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URP Underwater Effects -v2.0.0

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@End3r6 End3r6 released this 21 Oct 18:43
· 30 commits to master since this release
b9c5c7f

Major overhaul on how things are done for greater ease of use and efficiency.

Drawing water meshes into horizon texture is no longer done via shader tag and is now done via layer masks. This lets transparent objects be drawn underneath the water properly.

In the readme, GIFs are now used instead of images.

Full Changelog: v1.2.0...v2.0.0