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Using events
This mod has many events to make adding additional functionality easier. Here is a comprehensive list:
This event has two subclasses, Pre and Post. Pre is called right before a match is started, and Post right after.
This is similar to MatchStartEvent and also has Pre and Post, but it's fired when a match ends.
This event fires when a player is teleported to the lobby, and also has a Pre and Post variant.
This event fires immediately after a loadout is deserialized and given to the player. It can be used to modify the contents of the inventory.
This event fires on the client instead of the server, unlike most of the other events. It can be used to change the glow color of an entity.
This event determines whether a block should be infinite (not consumed when placed). This is normally only used for Team Blocks when the configuration option is turned on, but the event allows for other requirements.